Ever wonder why developers no longer make free content, and usually quit their jobs or close their doors?
Well, you can all blame that on the fan base's. These "fans" belong to game series's and developement groups that get yelled at by their "fans" because of such "crimes" as:

-Asking for money for content after already handing over TONS of free content.
-Cutting support for a game after it's deemed WAY too costly, and dangering the company.
-Making what's considered "downloadable content" into an actual expansion.
-Canceling things that they were CONSIDERING doing.
-Trying something new with a franchise.
-Taking over a franchise after the original developement group closed down.

The most recent and common victims of such fan abuse are EALA and Valve, although this behavior is VERY common.

Developers work their asses off on games and updates to games, I know companies like Blizzard do update games (such as Starcraft) after billions of years of it being out, but everyone knows Blizzard's the only company that can still manage to shovel in cash from games that were made in the late 90's and early 2000's, for most companies, they have no such luck.
Recently, Valve released news of a game it was working on, entitled, Left For Dead 2, usually, Valve takes millions of years to release a new game, in which the time period between that and the release of the game Valve keeps releasing updates with new content and such, even though the money they receive from this new content barely meets the money it takes to develope it (not to mention, the 1,000,000 graphical updates to Half Life 2 that don't generate any profit at all.) But for once, Valve decided to do what most companies do and NOT develope an entirely different game, but instead, build on an existing one and create a sequal.
Valve fanboys were angry at this, and DEMANDED that the content be released for FREE. A SEQUELS WORTH OF CONTENT RELEASED FOR FREE. Think about that, does that sound logical AT ALL? This embarassed Valve, and I can only imagine how developers right there are thinking, either loose your hard work for free, or loose your fan base.

Honestly, show some damn decency.
Another example of this is EALA, in October, EALA released a new game, Red Alert 3, this caused a stir in the fan base. You see, Red Alert 2 was developed by Westwood, a company that was liquidated by EA and replaced by EALA. So immediatly, the forums were FLOODED with angry letters, petitions, and all that crap that EALA had done a shitty job and all that. But the thing is, RA3 could be considered by MANY to be quite the masterpeice of RTS games, managing to acheive almost perfect balance, a more skill oriented but still strategy driven gameplay, and able to provide some of the easiest and most usable mod and map making tools around.
But litterly, ALL OF THIS WAS DISMISSED just because EALA was EALA, and the fact that they tried somethings that were new that ended up balancing the game even further and ultimatly making it a more enjoyable experience, oh also, they weren't Westwood.
18 MONTHS worth of hard work, millions upon millions of dollars spent, ALL DISMISSED because the company was who they were.

Sad, isn't it?
But it's true, and this can all be attributed to FAN IDIOCY. This is the epitome of failure, this is the worst of the worst, this is just an embarrassment to game communities everywhere.

DEVELOPERS DESERVE CREDIT BECAUSE THEY ARE WHERE CREDIT IS DUE.

And that's why this group exists.

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L4D2 Has Twice The Amount Of Pre-Orders As The Original
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Jun 28, 2009 Anti Fan Idiocy Assosciation News 21 comments

We are a community of game and mod developers, and we've all shared the experience, yet, some of us still haven't learned anything from such an experience...

Post comment Comments  (70 - 80 of 343)
Jevuner
Jevuner Jun 18 2011, 8:26am says:

TROLL GROUP!!!11
I'm first who say it?

Developers deserve credits, if people likes their games, play him.
And L4D2 that I have bought then it released and RA3 not very good examples.

+2 votes     reply to comment
Jason_Zombolt
Jason_Zombolt Jun 18 2011, 9:39pm replied:

What? I dont understand?

+2 votes     reply to comment
Jevuner
Jevuner Jun 19 2011, 5:51am replied:

My English so bad?

+2 votes     reply to comment
PsychoticLoner
PsychoticLoner Jun 23 2011, 2:55am replied:

Seeing how you just said we're a troll group, and then agreed with us ... yeah.

+3 votes     reply to comment
gamefreak42
gamefreak42 Jun 25 2011, 3:40pm replied:

>Ever wonder why developers no longer make free content, and usually quit their jobs or close their doors?
Well, you can all blame that on the fan base's. These "fans" belong to game series's and developement groups that get yelled at by their "fans" because of such "crimes" as:

-Asking for money for content after already handing over TONS of free content.
-Cutting support for a game after it's deemed WAY too costly, and dangering the company.
-Making what's considered "downloadable content" into an actual expansion.
-Canceling things that they were CONSIDERING doing.
-Trying something new with a franchise.
-Taking over a franchise after the original developement group closed down.

the desc sound like someone under 15 wrote it...but that's only my belief

+1 vote     reply to comment
Jevuner
Jevuner Jun 18 2011, 8:37am replied:

Now I can create Anti Anti Fan Idiocy Group
Because my interests doesn't fits with this group :D

-1 votes     reply to comment
WerewolfGeneral
WerewolfGeneral Aug 26 2011, 10:29am replied:

lol im gonna be in both groups, since im 50%/50% here, some fans act like stupids, like the boycotters of L4D2, its a great game. But i disagree with this group about RA3, i think i already wrote why, so i wont write it againg.
Before starting a minus carma storm, check the comment i made about RA3.

This group has some good people with good arguments that make sence. But it also has some trolls like PsychoticLoner, this guy keeps trolling in C&C paradize. Hey PsychoticLoner, you made my night 3 days ago, i laughted a lot with your trolling in C&C Paradize.

+1 vote     reply to comment
☢Guibest☢
☢Guibest☢ Jun 17 2011, 4:21am says:

YAY, you like Blizzard!:D

+2 votes     reply to comment
Crash-Headroom©
Crash-Headroom© May 31 2011, 7:11pm says:

Well, I happen to agree you are half right with the "fans", but here is why.

Games companies nowadays, are not thinking of the entertainment value, they havn't been thinking that since early 00's. They are thinking about money at the end of the day now, it isnt the fans that cause that to happen, its companies unwilling to takes risks and instead work to formulaes that work. See it from this perspective, here in england we had a game called, Dizzy. Dizzy was a little egg with boxing gloves, a fun little platformer. No one knew or cared if it would do well, they just made it, and it did do well here. When companies stoped thinking "how can we entertain" and instead went "how can we make money" was the same minute the fans were listened to, which shouldn't happen. in order for anything to evolve, new things must happen. That won't happen all the while companies think with there wallets and get us to tell them what we want. We have no idea, and should be ignored. Another example. Sawyer, the best mapper i have ever seen in gameing history, went to make a game with a couple of others in valve, and it was looking good, and stoped due to people thinking "its not what there used to, they wont like it" and therefore scraped. thinking with there wallets and thinking about what we want again :/.

At the end of the day, fans are only half the problem, and if people want it to change that then society must be changed to be less money grabbing and company oriantated, especialy as once upon a time 4 man teams could make damn good games that lasted months (cannon fodder!).

+4 votes     reply to comment
PsychoticLoner
PsychoticLoner Jun 11 2011, 9:53pm replied:

This doesn't have anything to do with wanting money. What happened is that games took more to cost. With that, investors want sure-thing games, not experimental ones.

Besides, as we've already established, fans hate it when game companies take risks and try new things, since it inevitably "ruins" the game.

+2 votes     reply to comment
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