Ever wonder why developers no longer make free content, and usually quit their jobs or close their doors?
Well, you can all blame that on the fan base's. These "fans" belong to game series's and developement groups that get yelled at by their "fans" because of such "crimes" as:

-Asking for money for content after already handing over TONS of free content.
-Cutting support for a game after it's deemed WAY too costly, and dangering the company.
-Making what's considered "downloadable content" into an actual expansion.
-Canceling things that they were CONSIDERING doing.
-Trying something new with a franchise.
-Taking over a franchise after the original developement group closed down.

The most recent and common victims of such fan abuse are EALA and Valve, although this behavior is VERY common.

Developers work their asses off on games and updates to games, I know companies like Blizzard do update games (such as Starcraft) after billions of years of it being out, but everyone knows Blizzard's the only company that can still manage to shovel in cash from games that were made in the late 90's and early 2000's, for most companies, they have no such luck.
Recently, Valve released news of a game it was working on, entitled, Left For Dead 2, usually, Valve takes millions of years to release a new game, in which the time period between that and the release of the game Valve keeps releasing updates with new content and such, even though the money they receive from this new content barely meets the money it takes to develope it (not to mention, the 1,000,000 graphical updates to Half Life 2 that don't generate any profit at all.) But for once, Valve decided to do what most companies do and NOT develope an entirely different game, but instead, build on an existing one and create a sequal.
Valve fanboys were angry at this, and DEMANDED that the content be released for FREE. A SEQUELS WORTH OF CONTENT RELEASED FOR FREE. Think about that, does that sound logical AT ALL? This embarassed Valve, and I can only imagine how developers right there are thinking, either loose your hard work for free, or loose your fan base.

Honestly, show some damn decency.
Another example of this is EALA, in October, EALA released a new game, Red Alert 3, this caused a stir in the fan base. You see, Red Alert 2 was developed by Westwood, a company that was liquidated by EA and replaced by EALA. So immediatly, the forums were FLOODED with angry letters, petitions, and all that crap that EALA had done a shitty job and all that. But the thing is, RA3 could be considered by MANY to be quite the masterpeice of RTS games, managing to acheive almost perfect balance, a more skill oriented but still strategy driven gameplay, and able to provide some of the easiest and most usable mod and map making tools around.
But litterly, ALL OF THIS WAS DISMISSED just because EALA was EALA, and the fact that they tried somethings that were new that ended up balancing the game even further and ultimatly making it a more enjoyable experience, oh also, they weren't Westwood.
18 MONTHS worth of hard work, millions upon millions of dollars spent, ALL DISMISSED because the company was who they were.

Sad, isn't it?
But it's true, and this can all be attributed to FAN IDIOCY. This is the epitome of failure, this is the worst of the worst, this is just an embarrassment to game communities everywhere.

DEVELOPERS DESERVE CREDIT BECAUSE THEY ARE WHERE CREDIT IS DUE.

And that's why this group exists.

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We are a community of game and mod developers, and we've all shared the experience, yet, some of us still haven't learned anything from such an experience...

Post comment Comments  (10 - 20 of 343)
Envy
Envy Jun 14 2013, 4:58am replied:

Actually, Cyrodiil was supposed to be a jungle mostly with some exotic creatures such as river dragons which didn't show up in game. And the IC was supposed to be bigger than Vivec city and take place across eight islands but it only covered barely one. We don't see indepth focus on the Nibenese or Colovians either. If Oblivion had all that, I'm sure that vanilla Oblivion would be even greater.
And I love change - I love going to different environments and I bought Skyrim mainly to experience the tundra. But Oblivion heavily modified is one of my favourite games of all time (along Morrowind of course!).

+1 vote     reply to comment
Aralvar
Aralvar Jun 14 2013, 3:44pm replied:

I've gotten sick of Morrowind. The completely lifeless AI makes the game too depressing to enjoy it any more. That's really the only thing holding me back from enjoying the game again.

And as far as Oblivion goes, please link me to where it is officially described in such a way that is completely different than how it turned out.

+1 vote     reply to comment
Envy
Envy Jun 14 2013, 4:04pm replied:

Imperial-library.info

The Pocket Guide described Cyrodiil as mostly endless jungle but now Bethesda claims that it was a mistake. Same was done to Skyrim - the maps show it as snow everywhere but in the game, it wasn't all snow (thankfully).

Morrowind is great but sometimes I just wish to go beyond Vvardenfell, you know. I want to see Wayrest in all its glory, for example.

+1 vote     reply to comment
Aralvar
Aralvar Jun 14 2013, 5:37pm replied:

I think they're working on a mod called "Tamriel Rebuilt" where they're going to include the rest of the continent. It might be abandoned though.

I can understand why they didn't go with the jungle direction, it really doesn't fit the Imperials at all. They seem very Roman-esque from their weapons, armor, and architecture. A jungle seems like an incredibly unfitting location. It would be like if the Nords were from Hammerfell, it just doesn't seem fitting at all. There's also a 465 year gap between the First and Third edition of the Pocket Guide to the Empire. With a rapidly expanding empire, I would not be surprised to see the geography change and for certain species to go extinct (like the river dragons you speak of) after over 400 years. I can imagine that a great deal of forest was cleared, and such significant changes to the geography don't sound surprising for the very heart of the Empire that has conquered every province in Tamriel.

+1 vote     reply to comment
Envy
Envy Jun 14 2013, 6:31pm replied:

I think jungle close to Elsweyr or Argonia would be fitting. Plus, the Province Cyrodiil mod will have a Pocket Guide Cyrodiil and in the sea, you can dive and find hidden treasures unlike Oblivion. Tamriel Rebuilt is not abandoned, far from it - in the start of next year, they will have released Almalexia which is supposed to be 3-4 times bigger than Vivec.

Province mods are always more successful in Morrowind (ongoing development to get mainland Morrowind, Cyrodiil, Skyrim, Elsweyr and Argonia) and it's just some steps closer to TES3: Tamriel.

In Morrowind, they mentioned Cyrodiil as being temperate still so there must have been a rapid change in a few years, which was caused by CHIM.
I like Oblivion still, despite the flaws, but if it had that culture and appeared as it was described in Morrowind then it would be much greater. The difference between Colovians and Nibenese were a bit too subtle IMO.

+1 vote     reply to comment
Aralvar
Aralvar Jun 14 2013, 10:07pm replied:

Where did they mention that in Morrowind? Was it in a piece of dialogue or a book?

The problem I have with the Oblivion haters is that they were so nitpicky and ignored all the improvements. It's way more fun than Morrowind, even if Morrowind does have improvements in several areas. But no, so many people ignored the fun features and started complaining because it wasn't as they expected. The perfect Elder Scrolls game, to me, would be a combination of everything good about Morrowind mixed with everything good about Oblivion.

It's too bad that the Tamriel Rebuilt Mod is only focusing on the Morrowind engine. I would really like to see some intense AI improvements.

+1 vote     reply to comment
Envy
Envy Jun 15 2013, 4:02am replied:

It was part of dialogue with scouts in Morrowind. I would love to see TR in Oblivion too but it's virtually impossible to convert over Sacred East to Oblivion. The best bet is OpenMW for AI improvements. Stealing in Morrowind is laughably easy as everyone stays in the same spot. But in Oblivion, you get worried if that person will come upstairs and follow you until you leave.

Yeah, I agree with you. The story and depth of Morrowind coupled with Oblivion's improved mechanics would be great for TES 6 (with of course cast on use items as they were awesome in Morrowind). Skyrim tried to do that but fell face down flat with the not so good faction quests but the getting lost in the wasteland was still there. The DB had both Morrowind type contracts and Oblivion type central plot (which I loved) but the others didn't have that in Skyrim.

+1 vote     reply to comment
Aralvar
Aralvar Jun 15 2013, 4:07am replied:

I don't think Morrowind had everything better in the story department. For example, the Thieves Guild and Dark Brotherhood stories felt way better than the Thieves Guild and Morag Tong stories in the game.

+1 vote     reply to comment
Envy
Envy Jun 15 2013, 5:50am replied:

I liked the Thieves Guild better in Morrowind as I loved the corruption storyline as opposed to the Gray Fox. The DB is better than the Morag Tong because I loved the contracts and central conflict while Morag Tong mainly sent you to kill bandits.

Of course, Skyrim's Thieves Guild is a complete joke. Hardly any stealing and it's more about "I got a grudge, I'm angry, let's punish our enemies!"
Tamriel Rebuilt has better quests than the vanilla Morrowind so there will be more good faction quests to come.

+1 vote     reply to comment
Aralvar
Aralvar Jun 15 2013, 6:20am replied:

I think it's better in Oblivion because of that missing fun factor from Morrowind. Since stealing in Morrowind is extremely easy, but pickpocketing is stupidly hard, that's a bit of a problem for me. Again, this all seems to come down to the problems with the AI. I think that ruins everything in the game for me.

If Morrowind ever got a significant update in that category, I'd be willing to reevaluate my opinion that Oblivion is better. Right now though, Oblivion is just more fun for me. And that's what I think a game is supposed to be. I'd rather play a game where the whole game is fun to explore, rather than the few minutes I'd spend reading a book. xD

If Morrowind had these things:

Significantly improved NPC behavior (on the level of Oblivion or better)
Combat system fixed
Larger world
Quests are more fun and numerous
More replayability (bandits shouldn't always spawn with the same gear)
Voiced Dialogue
Improved Physics
Exploration more rewarding (For some reason, exploring in Morrowind just doesn't seem anywhere near as fun as Oblivion)

Then I would be perfectly willing to accept that it's better. But even then, I'd still consider Oblivion to be the best vanilla game. There's something about Oblivion where I just have a million times more fun than Skyrim or Morrowind. And this isn't a biased opinion; I've played a lot of Oblivion and Morrowind, but not much Skyrim.

Maybe they'll make another Elder Scrolls game that tops Morrowind, I'd rather have Fallout 4 though.

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