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One year after our release, we catch you up on the events behind our development!

Posted by Kama on Jan 11th, 2011

NNK Header

NNK Status Update!

Happy new year NNK! It's been just over a year since you guys have heard from us officially, so we'd like to apologize and let you know what's happening.

Heavenly Spin Tenten Bridge Status Update

Explained below are our high moments, and our low moments, that led to us being quiet so long. And hopefully it'll answer some of your questions.

NNK is released

We had a great release, and for everyone who was there for it thank you again. We had a blast at our release party, we hope you enjoyed listening to us and if you missed it you can always catch up on the key points by viewing this topic graciously made for us by JoeJustJoe. As of today we have over 140,000 downloads on our ModDB mirror alone! That's quite an accomplishment for a first release of a mod. And right after release we were incredibly excited to get further into development of R2. But we ran into a few roadblocks.

The development of NNK was a long and amazing adventure for our team. We had seen many talented individuals join our project and take leave to pursue other goals, and we had amazing talent join us all the way till the very end. With the release finally in sight we were all incredibly excited. We wrapped up features and disclosed an official release date to our public. What you may not know is we scrambled to reach our release date. Even the very day of release our team was tirelessly plodding on to get those last few necessary features included, which caused us to set our release back a few hours but we had such a great crowd in IRC it seemed to fly by.

After releasing NNK to those who qualified for early-access we heard the odd report of a few bugs which we were well aware of and not too concerned at all. Due to extensive testing we had most of our major issues under control or were able to release mini-downloads for patching to afflicted players. But the major problem we had not foreseen was ourclient.dll issue. In all of our testing we did not have anyone with that issue. We weren't sure what was causing it, and it seemed to become more wide spread by the day. We were exhausted from R1 but our programmers looked into the issue. Finding the source of the bug proved to be difficult.

R2 Development

It became so hard to isolate, that the Art team had already begun developing R2 while our programmers did their best. We split some work to add R2 features while sorting out the client.dll issue. It got to the point that by the time we had discovered what the issue causing the client.dll was, we had a multitude of new features. We discussed our options and as a team decided to press forward and finish a release that would include features as well as a bug fix. We thought that it had been so long at that point (over a month) anything less than a release with a few features would be blasted by our community that expected much from our team.

At that point we figured it would be only a month or two until we were able to release. We had planned the client.dll fix, plus a new map, with an expanded weapons system. As time went by we hit hard times and our goals were seeming further away from becoming attainable. We did our best to deal with fans on the forums and listen to their critiques and new bugs they found. We gave suggestions on how to fix their issues themselves and even released a few downloadable files to help with graphical glitches.

We were spending half of our time working on the mod, and the other half helping fans get the most out of our project we had spent so long developing. It was almost painful to see so many fans not able to play our game, or have issues with it. We scoured the forums answering what topics we could, we joined games and talked to the fans 1 on 1 (and had a little fun shooting our ANBU fireballs at you as well.) But things took an unexpected turn for the worse.

NNK in tangles

The months leading up to release were incredibly tough on the entire team, we had set our date (even though the date wasn't public yet) and we meant to meet it. We spent almost all of our free time pumping out art and features and we made it. After release, we expected to relax and enjoy our creation. We weren't prepared for such a big reception of fans, old and new, demanding fixes and additional content.

Some of our team voiced their exhaustion, and we allowed those that needed it time to themselves. A few chose not to return deciding that the first release was enough for them. The strain on the team became heavier with more and more work for a smaller team. We filled spaces best we could and divided the work. As time pressed forward our art team was unable to keep up with our programmers. So we had feature after feature implemented with unfinished art until NNK no longer resembled the beautiful stream lined creation we had once known.

Status Update Status UpdateStatus Update

NNK beyond recognition

We had many features not seen in R1. They included an entirely rebuilt weapons system with 17 options, 13 playable characters, Tournament mode, an enhanced Melee system, an in-game MP3 Player, and many other additions. This sounds incredible, and for a time it was. However none of the features were ever completed. As one feature came near completion, another was started until art for the prior feature could catch up. This continued, over and over until we had too many features requiring too much art and not enough resources to handle the demand.

Bugs riddled our build, and features were left half-finished causing further problems with game play. We had let our grasp of a controlled development slip away from us in the excitement given to us from your amazing feedback for our release. We had many discussions on what to do, what direction to take the project. We even decided at this point to make this thread asking dedicated fans who stuck with us to let us know who they are so we could reward them later if we were able to reach our release goal, (and we still hope to reward you guys!) But it seemed many of us had conflicting opinions on which features were necessary, and how far we should actually go.

NNK is called upon

It's no secret that NNK is as successful as it is thanks in large part to a joint effort with members from the ESF Team. They provided us with talented individuals, and we in turn helped where possible. After our release a few NNK members took a hiatus to focus on ESF. And over time as ESF has become closer to it's release most of our remaining team (that wasn't from ESF to begin with) have joined forces to finish their colossal undertaking. Leaving a small handful plodding on.

Current times

Recently we experienced an unexpected down-time of our forums. Instead of risk another possible scenario where our site suddenly went off the grid without coming back and leaving the fans in the dark we decided to make this post.

We finally decided that it had been far too long since our first release, and fans were starting rumors the project had died. We had multiple plans to show new features, or characters. But instead thought a surprise release would make our fans the most excited. To turn their browsers on one Friday and see a fateful update with a new NNK version to play. Sadly, our dream has not been realized.

So hopefully this will answer some questions. We are not dead and are still making progress. Soon we'll try to get back into swing with frequent updates. But until then, maybe with your help we can build some buzz around the project and get it kicking again!

"Why not just release what you have now?"

I know this will be asked so i'll address it officially. The current version of NNK is nothing like you'd expect NNK to be. It is playable, but not to an enjoyable degree. There are too many unfinished and bugged features. So please, do not ask for it.

Status Update Status UpdateStatus Update

As a thank you for sticking around, I present to you the NNK Sound Track compliments of Tim N.

If you have any questions feel free to post them in this thread and we'll do our best to answer them.

As always, we are also looking for Talented new artists to join our team, if you would like to be a part of NNK and feel like you have what it takes feel free to send us an application at with the following information;

Samples of Previous Work:
Something about yourself:

Thanks for your dedication.

- The NNK Team

Post comment Comments
Slevo Jan 12 2011 says:

nice to see an update ;)

+7 votes     reply to comment
erikwijnands Jan 12 2011 says:

excelent!! the mod is still kickin'!! right?

+3 votes     reply to comment
Adude Jan 12 2011 says:

Man, I was wondering what had happened to this mod. I was very disappointed when I got that client.dll error, and no matter what I tried I couldn't get it to work. After all that trying I pretty much gave up on the mod, and had more or less forgotten about it in the following months. This update is bitter sweet, I'm sorry to hear about all the problems you ran into after R1. Still, I can understand your explanation for how it all happened. I wasn't on your forums so the thought that the mod had died had occurred to me, which made this update a nice surprise. Thanks for giving those of us on Moddb this update, I hope better luck in the future and I'm looking forward to slightly more frequent updates. Plus I think updating on here will hopefully attract some help for your project.

+3 votes     reply to comment
Undying_Zombie Jan 17 2011 replied:

Yea I was in the same boat you where... though I did manage to get it working eventually ( though oddly, with extreme lagg to the point that I might as well still had the errors >< )

I eventually got fed up and thought well, perhaps they will release a update that will fix the issues I have had.. then I simply forgot about the mod till now.

+2 votes     reply to comment
Whizzard Jan 12 2011 says:

Yush, had been wondering what's with all the silence but after digging around in your forum it came clear that you hadn't stopped just yet. ^^
Nice to finally have an official word on it, much of which goes along with what I could dig up earlier.

+2 votes     reply to comment
Darthlex Jan 12 2011 says:

Trust me, I love NNK as much as any fan that stuck around through the times, but I still have to wonder:

What in the world made you think that we would *demand*, much less have the >RIGHT< to demand a release, over an intensive bugfix? The second you had fixed the .dll, you'd have made buzz enough to keep the team mod - and therefore the team - living on for ages. :/

That said, I'm happy you are somewhat back.

+2 votes     reply to comment
Minuit Jan 12 2011 replied:

"What in the world made you think that we would *demand*, much less have the >RIGHT< to demand a release, over an intensive bugfix?"

I'm guessing you don't pay much attention to half of the comments on ModDB?

+2 votes     reply to comment
Darthlex Jan 13 2011 replied:

No, I don't take notice of haters, developers never should, either.

"Haters gonna hate" - They will still play the mod, though they are being overcritical, like always.

+2 votes     reply to comment
kaikid009 Jan 12 2011 says:

ive never seen another mod work with a franchise before so im hoping this is still kicking. perhaps a single player campain may be seen in the future? >:D

+2 votes     reply to comment
Mkilbride Jan 12 2011 replied:

ESF. Aliens. To name a few...there are many more.

Also, yes, keep focusing on ESF, NNK is but an after-thought. :P

+1 vote     reply to comment
Grega Jan 12 2011 replied:

You do realize that the projects are not linked to the point of 1 team 2 mods right >.>

Its 2 teams 2 mods, with some members on both sides helping each other out.

And some members working for both sides.

+2 votes     reply to comment
kazumo Jan 12 2011 says:

Ya-ha! I love you guys! NNK is back xDDDDDDDD

+2 votes     reply to comment
Newbez Jan 12 2011 says:

DUDE! **** YES!!!!

+2 votes     reply to comment
Spideyko1 Jan 12 2011 says:

Hmm. I'm still afraid of this to be dead. Only thing that'll convince me is something different than text and pictures. However, still far more better than nothing :)

+2 votes     reply to comment
majorD2 Jan 12 2011 says:

Yay you're not dead

+2 votes     reply to comment
MrCowThing Jan 12 2011 says:

I'm really happy to see that this is still being worked on, I can't wait for the next release and I hope you can find members for your team!

+2 votes     reply to comment
Jinxy Jan 12 2011 says:

well this is a sight for sore eyes. ive been waiting for an update since the release. keeping an eye on this page atleast once a week. im glad to see that your still alive and kicking in some degree. and i say. keep fighting. we do not expect a massive release. but we hope that you will bring us a good experience in your game. best of luck /Jinxy

+2 votes     reply to comment
Mik0112 Jan 12 2011 says:

I'd wish I had the talent and time necessary to help you guys.
I enjoyed your first release and was event part of the forum.

It's good to see you guys still alive, and I want to wish you good luck.
Take all the time needed.

+2 votes     reply to comment
DolbyCpp Jan 12 2011 says:

hmmm Very Good, Naruto Naiteki kensei Return !!

+2 votes     reply to comment
pikachu10 Jan 12 2011 says:

Nice update. really wish i could play this but i dont have half life T^T

+2 votes     reply to comment
V.Metalic Jan 13 2011 says:

So it were fans who nearly brought this mod to its end, thats really irony :D

+2 votes     reply to comment
DevinShadowV Jan 13 2011 says:

Hey take as much time you need to get the bugs worked out...

+2 votes     reply to comment
m0u$3[uz] Feb 27 2011 says:

when will the patch be out

+2 votes     reply to comment
renat1999 Mar 17 2011 says:

Please do send email updates on the 2011

+2 votes     reply to comment
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