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Beta gameplay video what we've done so far, showing some fighting and trap-interacting.

Posted by Wei.Chen on Jan 19th, 2014

Finally, I made the gameplay video!

Some of you might have been wondering how the actual game play it is. This video should give you a better idea to fighting and trap-interacting.

Everything in the video is beta state, the art, the bgm, and the level design. We are working on it, and also looking for more talent scene artists to polish the look.

I am particular interested to know how you think about the BGM, we are trying to find a music style fits the game, which is not so easy.
So please, tell me how you think!

Post comment Comments
Seiseki Jan 19 2014 says:

I like style of the music, but it's way too stressful, I wouldn't be able to relax while playing and it clashes with the calm feel of the level itself, with blue skies and fluffy clouds..

Good luck with the level! I'd say add some blue in those shadows and it will blend better with the sky and look much less gray :)

+4 votes     reply to comment
E_Glyde Jan 19 2014 replied:

I'm with Seiseki. The music is a bit fast and not calm.The instruments use are amazing.

+2 votes     reply to comment
Wei.Chen Author
Wei.Chen Jan 20 2014 replied:

I agree, we are trying to find out the music style and see what fit this game the best.

+1 vote   reply to comment
MrEmjeR Jan 19 2014 says:

Nice game, maybe try to add some ambient occlusion if possible, that would give some more depth to the scene.

+3 votes     reply to comment
Wei.Chen Author
Wei.Chen Jan 20 2014 replied:

Not sure how to get it work in Unity, I think I'll try it anyway.

+2 votes   reply to comment
Wei.Chen Author
Wei.Chen Feb 14 2014 replied:

Okay, it turned out to be I need a Unity Pro to do it.
Well... have to try my best to deal with the budget, ha ha ( ̄﹁ ̄)"

+1 vote   reply to comment
doppl3r Jan 19 2014 says:

I like how it feels like Mario64 or Monkey Ball where you can collect things before you get to the end of that area.

+2 votes     reply to comment
billhilly Jan 19 2014 says:

cant f****ing wait!

+2 votes     reply to comment
TeamNeko Jan 19 2014 says:

A cuter dark souls!

+2 votes     reply to comment
DeliciousOrange Jan 23 2014 says:

I think the usage of strings is a very good choice for creating the ambient feeling of the sky, this piece in particular is very fast paced compared to the pace of the game play. It is a good start none the less.

+2 votes     reply to comment
Wei.Chen Author
Wei.Chen Jan 24 2014 replied:

That might be a choice.
I think I am going to start a new article to ask you guys bring me any bgm's that might fit this game!

+2 votes   reply to comment
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