http://www.moddb.com/groups/android-fans/tutorials Tutorials RSS feed - Android Fans - Mod DB Subscribe to the Mod DB Android Fans tutorial feed, and get the latest updates as they are posted. en-us Wed, 28 Sep 2016 17:42:22 +0000 Copyright 2016, DBolical Pty Ltd Articles 180 Tutorials RSS feed - Android Fans - Mod DB http://static.moddb.com/cutoff/images/logos/rss.png http://www.moddb.com/groups/android-fans/tutorials 120 90 Banya, kid’s laptop and a duck or “How we created indie-game”. Part 1 – The Artist. http://www.moddb.com/groups/android-fans/tutorials/banya-kids-laptop-and-a-duck-or-how-we-created-indie-game-part-1-the-artist Mon, 08 Aug 2016 18:58:00 +0000 articles217885
Hi, everybody! Today I’ll tell you what you need to become a true indie game developer. I’m talking about a poor, hungry, dirty guy, who designs his games at night, while all normal developers sleep in their snug IKEA beds and not some dude with several million dollar budget.]]>
Banya, kid’s laptop and a duck or “How we created indie-game”. Part 1 – The Artist. Hi, everybody! Today I’ll tell you what you need to become a true indie game developer. I’m talking about a poor, hungry, dirty guy, who designs his games at night, while all normal developers sleep in their snug IKEA beds and not some dude with several million dollar budget.
First Issue: Snag More, Targeted Twitter Followers with this Simple Tactiv http://www.moddb.com/games/dead-riot/tutorials/first-issue-snag-more-targeted-twitter-followers-with-this-simple-tactiv Wed, 21 Oct 2015 17:53:00 +0000 articles197491
Getting exposure for your game via Twitter is easy if you apply this one, cost-free tactic.]]>
First Issue: Snag More, Targeted Twitter Followers with this Simple Tactiv Getting exposure for your game via Twitter is easy if you apply this one, cost-free tactic.
Unity Tutorial - Complete Game From Ground Up http://www.moddb.com/groups/android-fans/tutorials/unity-tutorial-complete-game-from-ground-up Fri, 27 Feb 2015 07:37:45 +0000 articles179962
Complete android mobile game tutorial from ground up. You will learn how to create menus, animate characters, spawn collectables, spawn enemies, use pooling to perform optimization for mobile devices and much more.]]>
Unity Tutorial - Complete Game From Ground Up Complete android mobile game tutorial from ground up. You will learn how to create menus, animate characters, spawn collectables, spawn enemies, use pooling to perform optimization for mobile devices and much more.
Advertising Your Game's Website on Facebook http://www.moddb.com/groups/android-fans/tutorials/advertising-your-games-website-on-facebook Tue, 01 Jul 2014 19:04:52 +0000 articles162209
Here's an experience with advertising on Facebook from the perspective of someone who's never done any advertising before. Actually someone who doesn't have a product to sell yet either!]]>
Advertising Your Game's Website on Facebook Here's an experience with advertising on Facebook from the perspective of someone who's never done any advertising before. Actually someone who doesn't have a product to sell yet either!
Making An RPG Town Scene: From Gimp To Unity http://www.moddb.com/games/adventures-in-equica-unicorn-training/tutorials/rpg-map-creation Tue, 01 Jul 2014 18:52:52 +0000 articles162207
As an indie in college I still have a lot to learn. I'm documenting my methods and lessons so novices can learn and practice with me. Here I'm writing about making a map using MS Paint & Gimp then importing it into Unity for use with the 2D Toolkit.]]>
Making An RPG Town Scene: From Gimp To Unity As an indie in college I still have a lot to learn. I'm documenting my methods and lessons so novices can learn and practice with me. Here I'm writing about making a map using MS Paint & Gimp then importing it into Unity for use with the 2D Toolkit.
The Five and a Half Filters of Game Creation http://www.moddb.com/games/the-amazing-goblins-workshop/tutorials/the-five-and-a-half-filters-of-game-creation Sun, 17 Jun 2012 21:58:10 +0000 articles104215
Right, we passed by many thoughts, and we even structured some interesting ideas, now we have to separate the best ideas, and how do we separate a good idea from a not so good one or one that is simply bad? How do we choose an idea without basing ourselves in personal opinion?]]>
The Five and a Half Filters of Game Creation Right, we passed by many thoughts, and we even structured some interesting ideas, now we have to separate the best ideas, and how do we separate a good idea from a not so good one or one that is simply bad? How do we choose an idea without basing ourselves in personal opinion?
11 Improvements for your brainstorm http://www.moddb.com/groups/android-fans/tutorials/11-improvements-for-your-brainstorm Tue, 17 Apr 2012 17:44:02 +0000 articles100572
The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following this career, therefore, we will help you gathering knowledge for reassuring that you will receive your daily bread. And where shall we begin? We need to separate in pieces to understand everything, like a famous philosopher thought many years ago, so that we can achieve the separation of statements and to comprehend complex ideas.]]>
11 Improvements for your brainstorm The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following this career, therefore, we will help you gathering knowledge for reassuring that you will receive your daily bread. And where shall we begin? We need to separate in pieces to understand everything, like a famous philosopher thought many years ago, so that we can achieve the separation of statements and to comprehend complex ideas.
Personal Daemon http://www.moddb.com/groups/android-fans/tutorials/personal-daemon Tue, 10 Apr 2012 03:45:43 +0000 articles100111
Meaning: jinni = daemôn = daimon = daemon = genie = génio = djinni = génie The term “daemon” is translated from latin as personal genie, used by Socrates, which despite his fellows sofists didn’t started a school, as well as didn’t charge Money for his teachings. He used to say he only was only speaking in the name of his daemon personal genie. ]]>
Personal Daemon Meaning: jinni = daemôn = daimon = daemon = genie = génio = djinni = génie The term “daemon” is translated from latin as personal genie, used by Socrates, which despite his fellows sofists didn’t started a school, as well as didn’t charge Money for his teachings. He used to say he only was only speaking in the name of his daemon personal genie.
What a game designer needs to know? http://www.moddb.com/groups/android-fans/tutorials/what-a-game-designer-needs-to-know Fri, 16 Mar 2012 16:15:29 +0000 articles98554
Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs has done and ended up as a huge step to computer science at the time. Back to game creation, here I will enumerate the conventional and most important skills to market game creators.]]>
What a game designer needs to know? Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs has done and ended up as a huge step to computer science at the time. Back to game creation, here I will enumerate the conventional and most important skills to market game creators.
6 steps to play with player's mind http://www.moddb.com/groups/android-fans/tutorials/6-steps-to-play-with-players-mind Wed, 14 Mar 2012 17:55:47 +0000 articles98452
This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related jobs. In this case, I apply it specifically in digital gaming. ]]>
6 steps to play with player's mind This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related jobs. In this case, I apply it specifically in digital gaming.