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About time-based events in Space Riot - #Devlog 1
Space Riot

About time-based events in Space Riot - #Devlog 1

Space Riot Client Side Coding

Welcome to the first Devlog for Space Riot! In this article I will explain how time-based variation in terms of the gameplay is implemented in Space Riot...

Seven Tips for Starting Game Developers
Totem Spirits

Seven Tips for Starting Game Developers

Totem Spirits Management

Useful tips for those who want to get started as a game developer.

Insights in the dev process of two Indies - Tops and Downs. Part 2
Deadly Labs

Insights in the dev process of two Indies - Tops and Downs. Part 2

Deadly Labs Design/Concepts 1 comment

Sharing insights into the development process of our mobile game 'Deadly Labs', mistakes and workarounds we did along the collaboration process.

Insights in the dev process of two Indies - Tops and Downs. Part 1
Deadly Labs

Insights in the dev process of two Indies - Tops and Downs. Part 1

Deadly Labs Design/Concepts 1 comment

Sharing insights into the development process of our mobile game 'Deadly Labs', mistakes and workarounds we did along the collaboration process.

How to play
Hungry Black Hole

How to play

Hungry Black Hole PR

1. Select a Bomb in slot that you want to fire. 2. Drag anywhere on game screen to aim and adjust the strength of firing. 3. Release to fire a bomb which...

How to implement the mobile accelerometer input in Unity5

How to implement the mobile accelerometer input in Unity5

Client Side Coding Tutorial

Do you know Gameloft Asphalt8, one of the most popular video games which allows you to steer the car just moving the phone? Flight Simulator, Need for...

The Music of Freefall - Lance Talbert
Freefall

The Music of Freefall - Lance Talbert

Freefall Music

Lance Talbert, the programmer & composer of Freefall sits down to talk about his music creation process, the tools he used and the techniques he employed...

Simple Battery-life and Energy Optimization for Mobile Games using Unity
Labyrinth Robots

Simple Battery-life and Energy Optimization for Mobile Games using Unity

Labyrinth Robots Other 2 comments

Simple way for mobile games using Unity to save battery power.

How much did Pokémon Go Cost to Develop?
Pokemon Go

How much did Pokémon Go Cost to Develop?

Pokemon Go Design/Concepts

Exploring the cost of Pokémon Go's development cost. Purely for entertainment purposes, 0 guarantees of accuracy!

Banya, kid’s laptop and a duck or “How we created indie-game”. Part 1 – The Artist.

Banya, kid’s laptop and a duck or “How we created indie-game”. Part 1 – The Artist.

Other Tutorial

Hi, everybody! Today I’ll tell you what you need to become a true indie game developer. I’m talking about a poor, hungry, dirty guy, who designs his...

First Issue: Snag More, Targeted Twitter Followers with this Simple Tactiv
DeadRiot

First Issue: Snag More, Targeted Twitter Followers with this Simple Tactiv

DeadRiot Other

Getting exposure for your game via Twitter is easy if you apply this one, cost-free tactic.

 Unity Tutorial - Complete Game From Ground Up

Unity Tutorial - Complete Game From Ground Up

Other Tutorial 2 comments

Complete android mobile game tutorial from ground up. You will learn how to create menus, animate characters, spawn collectables, spawn enemies, use pooling...

Advertising Your Game's Website on Facebook

Advertising Your Game's Website on Facebook

PR Tutorial 1 comment

Here's an experience with advertising on Facebook from the perspective of someone who's never done any advertising before. Actually someone who doesn't...

Making An RPG Town Scene: From Gimp To Unity
Adventures in Equica: Unicorn Training

Making An RPG Town Scene: From Gimp To Unity

Adventures in Equica: Unicorn Training Mapping/Technical 4 comments

As an indie in college I still have a lot to learn. I'm documenting my methods and lessons so novices can learn and practice with me. Here I'm writing...

The Five and a Half Filters of Game Creation
The Amazing Goblin's Workshop

The Five and a Half Filters of Game Creation

The Amazing Goblin's Workshop Design/Concepts 1 comment

Right, we passed by many thoughts, and we even structured some interesting ideas, now we have to separate the best ideas, and how do we separate a good...

11 Improvements for your brainstorm

11 Improvements for your brainstorm

Design/Concepts Tutorial 8 comments

The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...

Personal Daemon

Personal Daemon

Design/Concepts Tutorial 14 comments

Meaning: jinni = daemôn = daimon = daemon = genie = génio = djinni = génie The term “daemon” is translated from latin as personal genie, used by...

What a game designer needs to know?

What a game designer needs to know?

Design/Concepts Tutorial 18 comments

Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs...

6 steps to play with player's mind

6 steps to play with player's mind

Design/Concepts Tutorial 27 comments

This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...

Creating, Compiling, and Deploying Native Projects from the Android NDK

Creating, Compiling, and Deploying Native Projects from the Android NDK

Other Tutorial

Compile and deploy official sample applications from the Android NDK with Ant build tool and native code compiler ndk-build

Animating Properties and Tweening Pages in Android
Angry Birds

Animating Properties and Tweening Pages in Android

Angry Birds Animation

In this article by Alex Shaw, we will build on tweening techniques and also apply some new techniques that were introduced in Android 3.0.

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