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Month #34 dev. diary - big demo update, complete mod nearly ready!
Amnesia: The Dark Descent

Month #34 dev. diary - big demo update, complete mod nearly ready!

Cadaver Party 4 comments

Hello stalkers! Here are the items in today's news: demo has had a big update, news about the complete mod, beta informations, new screenshots. Thanks...

Streets Of London New Year's Update
Amnesia: The Dark Descent

Streets Of London New Year's Update

Amnesia: The Streets of London 3 comments

New Year's Update discussing Production, Story and Gameplay.

Why we are not saying anything?
SOMA

Why we are not saying anything?

Amnesia: Fear in Hands 4 comments

Once again, people are claiming that we're done with this project. Once again we're here to clarify things.

Dev Log #1 - Renovations, Optimizations, and Color Palettes
Amnesia: The Dark Descent

Dev Log #1 - Renovations, Optimizations, and Color Palettes

Lament (WIP) 6 comments

We got lighting! We got colors! We got... er, less trees!

Quick but Important Update about the mod
Amnesia: The Dark Descent

Quick but Important Update about the mod

Amnesia: The Streets of London 4 comments

Streets of London is still in the works but it's fate on HPL2 and HPL3 is in question and I need you thoughts on the matter.

Post comment Comments  (40 - 50 of 74)
Leonj123
Leonj123

How do i make an amnesia mod?

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9littlebees
9littlebees

Everything you need to get started here:

Wiki.frictionalgames.com

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Leonj123
Leonj123

im lost...

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Spe¢ter
Spe¢ter

It's really simple, really, just start making the map first, then google for every script you need. I figured it out in a hour or two.

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Hardarm
Hardarm

Scripts can be found here: Wiki.frictionalgames.com

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indie970
indie970

Well said, this way is probably the best one to start doing mods;

it's a bit difficult to start with new tools, but when you get used, then it will be simpler and simpler.

It's only a matter of experience.

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KrustiClawn
KrustiClawn

Hey! I just joined the group and I have a question about mapping. I'm wondering, how can I move the camera view and lower it down a little so it looks like you are playing as a young person?

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KevinHorvath
KevinHorvath

Wow! You can do that? A really stupid but fun idea would be to lower it to the ground and it would be like Amnesia from a mouse's perspective.

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KrustiClawn
KrustiClawn

Fun idea, but It's probably easier to just make all the props and walls 10 times bigger, since monsters will still be able to kill you, even if the "camera" angle is on the height of the monster's feets. + Using a lantern would look extremly unrelistic and wierd if you are so small

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Spe¢ter
Spe¢ter

void MovePlayerHeadPos(float afX, float afY, float afZ, float afSpeed, float afSlowDownDist);

Wiki.frictionalgames.com

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McLary
McLary

Just joined the group, working on a custom story check out the first room on my page.

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eblank1990
eblank1990

Their needs to be more stories that don't involve the theme of forgetting ha

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Moopium
Moopium

nice double post XD

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eblank1990
eblank1990

Their needs to be more stories that don't involve the theme of forgetting ha

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Heinrich_Agrippa
Heinrich_Agrippa

It's called Amnesia for a reason

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