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Post news Report RSS Weekly update #6

Today it's time to announce some great news. As I mentioned last week, I'm working an the first spell challenge, and I'm ready to show you a short prototype video that includes some of the new improvements. So what exactly is new?

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Today it's time to announce some great news. As I mentioned last week, I'm working an the first spell challenge, and I'm ready to show you a short prototype video that includes some of the new improvements.

So what exactly is new?

- Voice-Actors
All 5 main characters have now there own voice, all side characters are currently talking with 'textboxes'. More voices will be added later

- Health-System
I removed the infinite health from the player and added a basic health system. There is no fall damage applied to player (or any other character), only spells will deal damage.NPCs in the open world aren't killable with spells, only in special maps. Therefore I added new enemy models.

- Healing
Due to the fact that there is a health system, you need to heal yourself. So I added collectable potion that heals 25HP (may be changed later).I want to add brewing of potions to the game, but that is currently not my top priority. It will come, but I don't know when.

- Spell-System
I announce a new spell system some weeks ago, now it's implemented and working very well.

Here is a short prototype clip of a fight:

This clip is now 4 days old and a lot has changed then now. It's just a demonstration to show you what's new.

I hope you like it. Please give me some feedback about your thoughts.Also this week again - Thank you for your support!


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