The 6th gen is the 128-bit era, this is the time of the ps2, xbox, game cube and sega dreamcast, there was apperintly another console called the XaviXPort but i never heard of it. This era ended arounf 2005 when the xbox 360 came out.
Lots of information, an interview on GiantBomb, two wallpapers for the new logo of the MOD and some other stuff
Posted by Lenox47 on May 6th, 2011
Hi to you all,
This month, many good things have happened. First, I had the chance to be interviewed while I was talking to a personal interview last month. I let you go read the article of Patrick Klepek GiantBomb.com :
I also had few other contacts during the month, I noticed that many people supported this project (not far from 60,000 apparently) between MODDB, YouTube and Facebook. I wanted to thank you for your support and encouragement, it's very important for me and sincerely hope that does not disappoint you with this project.
Anyway, the mod much progress lately. So I create a prototype vehicle for the levels "Boss". I really wanted to bring something new into the world of Crash, keeping in mind that there also had spin-off as Crash Team Racing. So I thought of an alternative to the Boss. Rather than creating Boss usual, I opted for racing fun, long and intense. But I'll let you discover the "MotorSpeed" (it's a temporary name), through this video :
As many pointed out to me is, the colors were a bit too bland and the universe too realistic compared to Crash. So I completely changed the colors of textures, moods and general colorimetry. Here is an overview "Before / After" :
CyberAlien, (a friend and a genius of flowgraph), agreed to help me to configure and improve the mod. So, there will be an offcial statistics system, there is no bug with boxes and all Wumpa are now independent, unlike the videos I could show. In addition, the game will be enriched with a much better gameplay and through another person who will perhaps soon be in the team, we will soon have real animations for Crash and a suitable 3D Skeleton.
Finally, I decided to do the real logo Crash Bandicoot Returns. Here are two wallpapers, which I hope will please you. I really wanted to create a logo for the mod, while keeping the spirit of the original game. The first is in 1440x900 and the second in 1680x1050 :
That's all for this month. . Here are some new images of the mod :