Are you a 3D artist? Are you looking for some inspiration? Just want to collaborate or know who your fellow ModDB artists are? No matter, we have you covered. If you are a modeller, animator, skinner then this is the group for you.

Please don't use the comments box below to look for help or assistance with your mod or game.

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Blender box Modelling Intro
Cyber Pest Control 3D

Blender box Modelling Intro

Jan 16, 2014 Cyber Pest Control 3D Tutorial 5 comments

Box modelling is a great way to create simple game characters and assets, suitable for rigging with good topology.

StarCraft II Art Tools Open Beta

StarCraft II Art Tools Open Beta

Sep 1, 2013 3D Artists Group News 5 comments

Are you a talented 3D artist interested in creating completely new models, particles, animations, and more in the StarCraft II universe? If so, you’ll...

Creating HD Eyelashes for Characters

Creating HD Eyelashes for Characters

Dec 27, 2012 Tutorial 6 comments

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...

[Submerge] Tutorial - Animations for Unity 4/7 (Update)

[Submerge] Tutorial - Animations for Unity 4/7 (Update)

May 27, 2012 Submerge Tutorial 4 comments

In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

Developers History Blog ( Updated 28-5-12 )

Developers History Blog ( Updated 28-5-12 )

May 24, 2012 News 6 comments

A very detailed description of the TDP Developer's modding history with images of previous games and creations of maps, models aswell as a back story...

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Post comment Comments  (70 - 80 of 806)
Chompster Jun 29 2012, 8:27pm says:

what's up all, i need some help with smooth rendering in Blender 2.6.
right now the settings i'm using to render are
environment lighting
constant QM
samples: 20
which gets me this :

as you can tell there is no smoothing. and the reason for that is that i use Wings3D to model and it's smoothing creates some pretty ugly shading for whatever reason.
if i render it with smoothing on i get this:

very ugly isn't it? so how do i go about getting the quality of the first render but with a nicely smoothed surface?

+2 votes     reply to comment
SinisterExaggerator Jun 30 2012, 12:47pm replied:

I really dont see why on earth u model with Wings blender is superior to Wings

+2 votes     reply to comment
Chompster Jun 30 2012, 2:19pm replied:

modeling is simple hobby for me which i like to do but am not too dedicated to it. wings3D being much simpler than blender would be the obvious choice as there is a much smaller learning process involved yet you can still make great things with it. i also knew about Wings3D before i did of blender and had no intention of having to learn how to work with blender(which has some terrible controls if you ask me) when i already had a good understanding of how wings worked

+2 votes     reply to comment
phoenix8 Jun 22 2012, 1:48am says:

Hi all! Listen, I'm a new modeler for Gens Zero Hour. I need some help with skinning. Can anyone help me out? Maybe just point out a good tutorial or something. I'd be grateful. Also, could anyone tell me how to upload models on my images thread? I can't seem to figure it. :)

+2 votes     reply to comment
SinisterExaggerator Jul 4 2012, 2:11pm replied:

As far as i know aslong as you have the uvmap texture then theres not much too it other than being skilled at making textures in order to do that you need know alot about your 2d graphics program for me i make decent skins and textures as i know Photoshop resonably well

+2 votes     reply to comment
phoenix8 Jul 5 2012, 8:24am replied:

I have photoshop CS6, but I don't really know how to use it much, and the online tutorials are a pain. Can you tell me where or how you learnt to use Photoshop?

+2 votes     reply to comment
Thinge Jun 10 2012, 11:52am says:

Hey guys, see the blurb below and let me know if any of you can help! It's good stuff that would fit in well into a portfolio.

We are currently in the process of developing beta 2 of International Online Soccer: Source, a mod for the Source engine. We are overhauling the whole game however we've had problems with our previous modeler who completely disappeared. Whilst it would be ideal that we found a modeler who wanted to do it for the fun of it and to get their work out there, we understand some may want a monetary incentive, which we will try and scrape together from within the core community if required. In terms of the models needed, we need one player model, a goal keeper model (same as the player but with a few alterations - essentially just a submodel) and a new lower poly ball model (our current is unoptimized).

IOS is nearly 10 years old as a mod and we'd like the next release to be the biggest and the best. Our first release gained huge exposure and we anticipate the second release to do the same. One guarantee that I can make is that your content WILL get released into the public domain in a full release, which doesn't happen with a lot of mods due to development ending before release or such.

If you feel you can help, or know someone that can, send me an e-mail to or reply here! You can see the old version at but it's incredibly dated (the model content is pretty much the same as the original HL1 release). The game has huge potential and we're going to fully capitalize on that.

Many Thanks!


+2 votes     reply to comment
SinisterExaggerator Jun 10 2012, 4:13pm replied:

hmm have u actually joined the group where it says profile
Membership join group

+2 votes     reply to comment
houghtob123 Jun 10 2012, 4:17pm replied:

Yes. It's very weird.

+2 votes     reply to comment
SinisterExaggerator Jun 11 2012, 5:02am replied:

take a screenie.

+2 votes     reply to comment
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