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Please don't use the comments box below to look for help or assistance with your mod or game.



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Blender box Modelling Intro
Cyber Pest Control 3D

Blender box Modelling Intro

Cyber Pest Control 3D Players Modelling 5 comments

Box modelling is a great way to create simple game characters and assets, suitable for rigging with good topology.

StarCraft II Art Tools Open Beta

StarCraft II Art Tools Open Beta

News 6 comments

Are you a talented 3D artist interested in creating completely new models, particles, animations, and more in the StarCraft II universe? If so, you’ll...

Creating HD Eyelashes for Characters

Creating HD Eyelashes for Characters

Players Modelling Tutorial 6 comments

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...

[Submerge] Tutorial - Animations for Unity 4/7 (Update)
Submerge

[Submerge] Tutorial - Animations for Unity 4/7 (Update)

Submerge Animation 4 comments

In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

Developers History Blog ( Updated 28-5-12 )

Developers History Blog ( Updated 28-5-12 )

News 6 comments

A very detailed description of the TDP Developer's modding history with images of previous games and creations of maps, models aswell as a back story...

Post comment Comments  (780 - 790 of 819)
FusionStorm
FusionStorm

OOOHH, how I hate UV'ing.......................................

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M@ty Creator
M@ty

Polygonal-design.fr Uvlayout.com
Unwrap3d.com

You have to pay for those in most cases; but watch the videos - makes life a LOT easier.

I hate it too =]. Good luck!

Reply Good karma+1 vote
LAUGHING_MAN
LAUGHING_MAN

If your looking for a mod to develop for, i need model artists. so please contact me if you want a place. thanks

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M@ty Creator
M@ty

Would any of you guys appreciate a rendering tutorial (Max)?
Some of the models are god; but renders would really spruce them up something nice :).

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M@ty Creator
M@ty

Vid's up. 16 minutes or so. Hit the tutorials section.

Its nothing spectacular; but if you've no clue how to render its a starting point. =]

Reply Good karma+1 vote
TKAzA Creator
TKAzA

Im pretty happy with my portfolio renders
2 omni lights at .5 and a skylight at 150 and .3

But post away awsome gun modeler :D

Reply Good karma+2 votes
M@ty Creator
M@ty

Aye, saw you renders; one of the few who have a grasp of it =].

My approach is slightly different; directional target spot with slight orange hue at somewhere between 0.8-1.2 depending on the scene; and a skylight at 0.4, blue hue. Light Tracer and (usually) Catmull-Rom renderer. :)

I'll maybe whack off a quick vid tutorial today... if Camtasia is still working!

Reply Good karma+1 vote
xroman
xroman

so how about we start putting up some work here?

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BunnyJen
BunnyJen

I'll post some of mine in a couple of weeks....just finishing my latest character off :D

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mikejkelley
mikejkelley

I know this doesn't exactly relate to game dev, but can anyone point me to tuts/books on using NURBS in 3ds Max. I need a start-to-finish type tut. Thnx! :)

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M@ty Creator
M@ty

Hmm; I don't know of that many. NURBs in Max isn't too difficult - but workflow for NURBS is much better in Maya.

Any reason why you absolutely have to use Max?

Reply Good karma+1 vote
DIGI_Byte
DIGI_Byte

Most of maxs stuff remains the same in most versions just somethings are moved around, me personally don't like them but I hope the Web pages help.

Webreference.com
Webreference.com
Webreference.com

Also try (havn't checked myself) go help and tutorials and it should open some tutorials page and search for nurbs hope you find something useful.

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