Are you a 3D artist? Are you looking for some inspiration? Just want to collaborate or know who your fellow ModDB artists are? No matter, we have you covered. If you are a modeller, animator, skinner then this is the group for you.

Please don't use the comments box below to look for help or assistance with your mod or game.



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Blender box Modelling Intro
Cyber Pest Control 3D

Blender box Modelling Intro

Jan 16, 2014 Cyber Pest Control 3D Tutorial 2 comments

Box modelling is a great way to create simple game characters and assets, suitable for rigging with good topology.

StarCraft II Art Tools Open Beta
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StarCraft II Art Tools Open Beta

Sep 1, 2013 3D Artists Group News 5 comments

Are you a talented 3D artist interested in creating completely new models, particles, animations, and more in the StarCraft II universe? If so, you’ll...

Creating HD Eyelashes for Characters
Game

Creating HD Eyelashes for Characters

Dec 27, 2012 Tutorial 6 comments

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...

[Submerge] Tutorial - Animations for Unity 4/7 (Update)
Submerge

[Submerge] Tutorial - Animations for Unity 4/7 (Update)

May 27, 2012 Submerge Tutorial 4 comments

In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

Developers History Blog ( Updated 28-5-12 )
Game

Developers History Blog ( Updated 28-5-12 )

May 24, 2012 News 6 comments

A very detailed description of the TDP Developer's modding history with images of previous games and creations of maps, models aswell as a back story...

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Post comment Comments  (760 - 770 of 799)
FusionStorm
FusionStorm Jan 12 2008, 11:24pm says:

OOOHH, how I hate UV'ing.......................................

+2 votes     reply to comment
LAUGHING_MAN
LAUGHING_MAN Jan 12 2008, 9:13am says:

If your looking for a mod to develop for, i need model artists. so please contact me if you want a place. thanks

+1 vote     reply to comment
M@ty
M@ty Jan 10 2008, 11:33am says:

Would any of you guys appreciate a rendering tutorial (Max)?
Some of the models are god; but renders would really spruce them up something nice :).

+1 vote     reply to comment
M@ty
M@ty Jan 12 2008, 3:29am replied:

Vid's up. 16 minutes or so. Hit the tutorials section.

Its nothing spectacular; but if you've no clue how to render its a starting point. =]

+1 vote     reply to comment
TKAzA
TKAzA Jan 10 2008, 10:17pm replied:

Im pretty happy with my portfolio renders
2 omni lights at .5 and a skylight at 150 and .3

But post away awsome gun modeler :D

+2 votes     reply to comment
M@ty
M@ty Jan 11 2008, 5:38am replied:

Aye, saw you renders; one of the few who have a grasp of it =].

My approach is slightly different; directional target spot with slight orange hue at somewhere between 0.8-1.2 depending on the scene; and a skylight at 0.4, blue hue. Light Tracer and (usually) Catmull-Rom renderer. :)

I'll maybe whack off a quick vid tutorial today... if Camtasia is still working!

+1 vote     reply to comment
xroman
xroman Jan 6 2008, 1:31am says:

so how about we start putting up some work here?

+3 votes     reply to comment
BunnyJen
BunnyJen Jan 12 2008, 10:23pm replied:

I'll post some of mine in a couple of weeks....just finishing my latest character off :D

+1 vote     reply to comment
M@ty
M@ty Jan 10 2008, 8:34am replied:

Hmm; I don't know of that many. NURBs in Max isn't too difficult - but workflow for NURBS is much better in Maya.

Any reason why you absolutely have to use Max?

+1 vote     reply to comment
DIGI_Byte
DIGI_Byte Jan 8 2008, 6:39am replied:

Most of maxs stuff remains the same in most versions just somethings are moved around, me personally don't like them but I hope the Web pages help.

Webreference.com
Webreference.com
Webreference.com

Also try (havn't checked myself) go help and tutorials and it should open some tutorials page and search for nurbs hope you find something useful.

+2 votes     reply to comment
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