Creating HD Eyelashes for Characters
Dec 27, 2012 Tutorial 6 commentsThis tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...
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This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...
In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...
A very detailed description of the TDP Developer's modding history with images of previous games and creations of maps, models aswell as a back story...
using the bend tool to create curved buildings in 3ds max but I guess this will be able to be done in other 3d programs. its more of showing the way the...
It has been a prosperous few weeks, and we have made some great progress!
What do you think is the best FREE 3d modeling program is? Blender is the only one I can really think of.
What do you think about free software (TopMod, Wings3d, blender)?
Welcome new members :D
3ds max, wings and mudbox, of course photoshop too
I used z brush for the first time today and its truly awesome! The pc's at uni have like 4 gig of ram so i was able to play about with millions of polys for fun...i dont quite know how my poor 5 year old desktop is gonna like it tho :( lol
Blender3D and I mocked around with SharpConstruct. Blender3D has since some time sculpting support which is more or less what zBrush does without the optimizations ( since it works on what they call Multi-Mesh or something like that ). Never worked with it though but maybe for my model I'm gonna give it a try... if my older worker PC doesn't crumble to dust while doing so :D
Zbrush Is pretty optimized from what i see of the blender demo they break the mesh up and hide it to keep the program from "lagging". Still seems pretty good.
What they do is using this Multi-Mesh stuff ( I'm slipping the right term right now ). What it basically does is allowing you to modify the mesh at different Sub-Division levels. Hence you can sculpt on a high Sub-Div level and then you can go back to your low-poly mesh ( Sub-Div level 0 ) and move the vertices around while Blendr keeps your high mesh sculpt intact. I don't know though how well this works but from what I heard from blender heads this works splendid.
Can't compare this now to zBrush since I can not use it ( commercial ). I would though ought to say that zBrush wins on speed by a lot, especially since Blender blows a big hole into your RAM once you bump up sub-division level a lot. My old daily-use-pc has only 256MB RAM which is blown to pieces quickly as soon as I work on some high polygon stuff. That said though I've heard that in the last update the entire sculpt code received some speed up.
Damn, now I'm eager to try this out... you made me do it again TKAzA :D
yer all these super high poly apps work on the subdiv levels :) super fun and super easy to use also good for tweaking a lp mesh :)
3dsmax + zbrush and photoshop
zbrush is good, so very good :D