Are you a 3D artist? Are you looking for some inspiration? Just want to collaborate or know who your fellow ModDB artists are? No matter, we have you covered. If you are a modeller, animator, skinner then this is the group for you.

--- Please don't use the comments box below to look for help or assistance with your mod or game --- 

Image RSS Feed Latest Screens
The Prowler model Cleaver Tyrant Detralisk
Articles RSS Feed Latest Articles
Creating HD Eyelashes for Characters
Game

Creating HD Eyelashes for Characters

Dec 27, 2012 Tutorial 6 comments

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...

[Submerge] Tutorial - Animations for Unity 4/7 (Update)
Submerge

[Submerge] Tutorial - Animations for Unity 4/7 (Update)

May 27, 2012 Submerge Tutorial 3 comments

In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

Developers History Blog ( Updated 28-5-12 )
Game

Developers History Blog ( Updated 28-5-12 )

May 24, 2012 News 6 comments

A very detailed description of the TDP Developer's modding history with images of previous games and creations of maps, models aswell as a back story...

(3ds max) Using the bend tool
Game

(3ds max) Using the bend tool

May 20, 2012 3D Artists Group Tutorial 7 comments

using the bend tool to create curved buildings in 3ds max but I guess this will be able to be done in other 3d programs. its more of showing the way the...

iCL - Final Sioux Character Sculpt & Theme (music)
International Combat League (iCL)

iCL - Final Sioux Character Sculpt & Theme (music)

May 17, 2012 International Combat League (iCL) News 3 comments

It has been a prosperous few weeks, and we have made some great progress!

Media RSS Feed Latest Video
Post comment Comments  (760 - 770 of 773)
Ripper_hugme
Ripper_hugme Dec 9 2007, 10:10pm says:

Used blender for a while twas alright, But it is nothing compared to professionals.

+2 votes     reply to comment
Cherub-of-Death
Cherub-of-Death Dec 9 2007, 7:50pm says:

What do you think is the best FREE 3d modeling program is? Blender is the only one I can really think of.

+2 votes     reply to comment
Ardeni
Ardeni Dec 7 2007, 7:47am says:

What do you think about free software (TopMod, Wings3d, blender)?

+2 votes     reply to comment
TKAzA
TKAzA Dec 3 2007, 11:56pm says:

Welcome new members :D

+2 votes     reply to comment
Ardeni
Ardeni Dec 3 2007, 9:10am says:

3ds max, wings and mudbox, of course photoshop too

+2 votes     reply to comment
BunnyJen
BunnyJen Nov 23 2007, 1:18pm says:

I used z brush for the first time today and its truly awesome! The pc's at uni have like 4 gig of ram so i was able to play about with millions of polys for fun...i dont quite know how my poor 5 year old desktop is gonna like it tho :( lol

+2 votes     reply to comment
Dragonlord
Dragonlord Nov 22 2007, 7:55pm says:

Blender3D and I mocked around with SharpConstruct. Blender3D has since some time sculpting support which is more or less what zBrush does without the optimizations ( since it works on what they call Multi-Mesh or something like that ). Never worked with it though but maybe for my model I'm gonna give it a try... if my older worker PC doesn't crumble to dust while doing so :D

+2 votes     reply to comment
TKAzA
TKAzA Nov 22 2007, 8:06pm replied:

Zbrush Is pretty optimized from what i see of the blender demo they break the mesh up and hide it to keep the program from "lagging". Still seems pretty good.

+2 votes     reply to comment
Dragonlord
Dragonlord Nov 22 2007, 9:33pm replied:

What they do is using this Multi-Mesh stuff ( I'm slipping the right term right now ). What it basically does is allowing you to modify the mesh at different Sub-Division levels. Hence you can sculpt on a high Sub-Div level and then you can go back to your low-poly mesh ( Sub-Div level 0 ) and move the vertices around while Blendr keeps your high mesh sculpt intact. I don't know though how well this works but from what I heard from blender heads this works splendid.

Can't compare this now to zBrush since I can not use it ( commercial ). I would though ought to say that zBrush wins on speed by a lot, especially since Blender blows a big hole into your RAM once you bump up sub-division level a lot. My old daily-use-pc has only 256MB RAM which is blown to pieces quickly as soon as I work on some high polygon stuff. That said though I've heard that in the last update the entire sculpt code received some speed up.

Damn, now I'm eager to try this out... you made me do it again TKAzA :D

+2 votes     reply to comment
TKAzA
TKAzA Nov 22 2007, 10:11pm replied:

yer all these super high poly apps work on the subdiv levels :) super fun and super easy to use also good for tweaking a lp mesh :)

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Established
Nov 21, 2007
Privacy
Public
Subscription
Open to all members
Homepage
Moddb.com
Contact
Send Message
Email
Members Only
Membership
Join this group
Group Watch
Track this group
Share
Statistics
Members
992
Rank
35 of 11,070
Watchers
258 members
Addons
19
Files
53
News
41
Features
3
Tutorials
30