Creating HD Eyelashes for Characters
Dec 27, 2012 Tutorial 6 commentsThis tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...
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This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...
In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...
A very detailed description of the TDP Developer's modding history with images of previous games and creations of maps, models aswell as a back story...
using the bend tool to create curved buildings in 3ds max but I guess this will be able to be done in other 3d programs. its more of showing the way the...
It has been a prosperous few weeks, and we have made some great progress!
I know there are many artist, and modellers are here. I would like to ask about 3d model selling web pages like Turbosquid, or 3d studio. How many could you get, is it safe, or what the general experience about them?
Question.
I do box modeling (in wings3d) and i love it but im just wondering what other types of modeling is out there? Pros and Cons please.
you can go all kinds of routes. subdivision modeling, or box modeling is the way you are doing it now, and there is a per-poly way to draw out things too. Then there are otehr things like Meta-objects, and Nurbs.
Give Blender a shot, they have some really advanced tools
Or try gMax (freeware) and then move to 3DS Max once you get your hand with the software. They're the same except for the export and import formats.
I didn't know you could mess with the coding on anything other than blogs, how did you make everything black and blue on this group?
I've had an interest in learning how to do 3D modeling some day. I hate drawing, but I'm OCD when I'm editing pics on Microsoft paint, hopefully I'll be able to graduate from that to doing incredible 3d artwork and models. (mostly ships and stuff ^_^ kind of like fractalsponge)
While there are tools and plugins for the task, they're automated and thus don't really care what your model looks like. You're best off welding and disolving by hand, this is much more time consuming but it will always produce the result you're aiming for.
You should try using the re-topography tools in other applications like blender .Then you can make the lowest poly mesh possible and still retain the overall shape.
What you are talking about is a decimate filter. Blender has one if you want a free one.
Meshlab, its automatic and fast it shouldn't damage your object, its worth a try
if you manage to get zbrush, use decimation master.
Softimage / Modtool would have a built-in feature to reduce the polygon count while trying to preserve the shape and as many existing loops as it can. I imagine other programs might have similar functionality.