Are you a 3D artist? Are you looking for some inspiration? Just want to collaborate or know who your fellow ModDB artists are? No matter, we have you covered. If you are a modeller, animator, skinner then this is the group for you.

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The mask : Dorian Kar98k Stalker model
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Creating HD Eyelashes for Characters
Game

Creating HD Eyelashes for Characters

Dec 27, 2012 Tutorial 6 comments

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...

[Submerge] Tutorial - Animations for Unity 4/7 (Update)
Submerge

[Submerge] Tutorial - Animations for Unity 4/7 (Update)

May 27, 2012 Submerge Tutorial 3 comments

In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

Developers History Blog ( Updated 28-5-12 )
Game

Developers History Blog ( Updated 28-5-12 )

May 24, 2012 News 6 comments

A very detailed description of the TDP Developer's modding history with images of previous games and creations of maps, models aswell as a back story...

(3ds max) Using the bend tool
Game

(3ds max) Using the bend tool

May 20, 2012 3D Artists Group Tutorial 7 comments

using the bend tool to create curved buildings in 3ds max but I guess this will be able to be done in other 3d programs. its more of showing the way the...

iCL - Final Sioux Character Sculpt & Theme (music)
International Combat League (iCL)

iCL - Final Sioux Character Sculpt & Theme (music)

May 17, 2012 International Combat League (iCL) News 3 comments

It has been a prosperous few weeks, and we have made some great progress!

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Post comment Comments  (60 - 70 of 777)
Attila1945
Attila1945 May 12 2012, 7:42pm says:

I know there are many artist, and modellers are here. I would like to ask about 3d model selling web pages like Turbosquid, or 3d studio. How many could you get, is it safe, or what the general experience about them?

+3 votes     reply to comment
Thread
Thread Apr 26 2012, 1:18pm says:

Question.
I do box modeling (in wings3d) and i love it but im just wondering what other types of modeling is out there? Pros and Cons please.

+2 votes     reply to comment
stinkytaco
stinkytaco May 4 2012, 4:20am replied:

you can go all kinds of routes. subdivision modeling, or box modeling is the way you are doing it now, and there is a per-poly way to draw out things too. Then there are otehr things like Meta-objects, and Nurbs.

Give Blender a shot, they have some really advanced tools

+5 votes     reply to comment
LordMalacath
LordMalacath May 5 2012, 5:15pm replied:

Or try gMax (freeware) and then move to 3DS Max once you get your hand with the software. They're the same except for the export and import formats.

+3 votes     reply to comment
Ρrʌжis
Ρrʌжis Apr 13 2012, 4:05pm says:

I didn't know you could mess with the coding on anything other than blogs, how did you make everything black and blue on this group?

I've had an interest in learning how to do 3D modeling some day. I hate drawing, but I'm OCD when I'm editing pics on Microsoft paint, hopefully I'll be able to graduate from that to doing incredible 3d artwork and models. (mostly ships and stuff ^_^ kind of like fractalsponge)

+2 votes     reply to comment
Orac|
Orac| May 6 2012, 4:55am replied: Online

While there are tools and plugins for the task, they're automated and thus don't really care what your model looks like. You're best off welding and disolving by hand, this is much more time consuming but it will always produce the result you're aiming for.

+2 votes     reply to comment
stinkytaco
stinkytaco May 4 2012, 4:22am replied:

You should try using the re-topography tools in other applications like blender .Then you can make the lowest poly mesh possible and still retain the overall shape.

What you are talking about is a decimate filter. Blender has one if you want a free one.

+2 votes     reply to comment
scottellison92
scottellison92 Apr 23 2012, 11:55pm replied:

Meshlab, its automatic and fast it shouldn't damage your object, its worth a try

+2 votes     reply to comment
fdslk
fdslk Apr 20 2012, 12:38am replied:

if you manage to get zbrush, use decimation master.

+2 votes     reply to comment
Cryrid
Cryrid Apr 13 2012, 9:03pm replied:

Softimage / Modtool would have a built-in feature to reduce the polygon count while trying to preserve the shape and as many existing loops as it can. I imagine other programs might have similar functionality.

+2 votes     reply to comment
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