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Please don't use the comments box below to look for help or assistance with your mod or game.



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Blender box Modelling Intro
Cyber Pest Control 3D

Blender box Modelling Intro

Jan 16, 2014 Cyber Pest Control 3D Tutorial 5 comments

Box modelling is a great way to create simple game characters and assets, suitable for rigging with good topology.

StarCraft II Art Tools Open Beta
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StarCraft II Art Tools Open Beta

Sep 1, 2013 3D Artists Group News 5 comments

Are you a talented 3D artist interested in creating completely new models, particles, animations, and more in the StarCraft II universe? If so, you’ll...

Creating HD Eyelashes for Characters
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Creating HD Eyelashes for Characters

Dec 27, 2012 Tutorial 6 comments

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...

[Submerge] Tutorial - Animations for Unity 4/7 (Update)
Submerge

[Submerge] Tutorial - Animations for Unity 4/7 (Update)

May 27, 2012 Submerge Tutorial 4 comments

In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

Developers History Blog ( Updated 28-5-12 )
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Developers History Blog ( Updated 28-5-12 )

May 24, 2012 News 6 comments

A very detailed description of the TDP Developer's modding history with images of previous games and creations of maps, models aswell as a back story...

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Post comment Comments  (60 - 70 of 808)
BlitzboyII
BlitzboyII Oct 2 2012, 9:15am says:

Hey guys does anyone know how to apply a texture to a model in 3ds max 09 in such a way that the transparent (alpha) parts are transparent on the model and not black?
I have Gimp 2.6 and paint.net which I use to make the textures, save them as .GIF or .PNG files. Both paint.net and gimp open up with transparent parts but the model in 3ds max has no transparent parts only blackened areas.

Please can someone help, everyone says I must get photoshop but I can't get atm.

+2 votes     reply to comment
UmbrellaSecrets
UmbrellaSecrets Oct 3 2012, 10:42am replied:

Hello BlitzboyII :), when you apply a texture in 3ds max 09, there will be a "opacity" or "cutout" tabs under the material (it also depends on what material your using), click on the texture to bring up more detail on that texture you applied. For example, changing the tiling or size; scroll down and you will see alpha settings, simply click under Alpha Source, Image Alpha and see if that works. :)

+3 votes     reply to comment
elitewolf13
elitewolf13 Sep 21 2012, 5:16pm says:

well, people, i am begining in these things of 3d modeling, so i need a good and easy 3d Art Program, wich is the best?,wich is the easiest to learn?

+2 votes     reply to comment
quatic
quatic Nov 4 2012, 1:31am replied:

Maya

+1 vote     reply to comment
martimikko
martimikko Sep 13 2012, 2:30pm says:

just a heads up for those who care

the mod merp for skyrim has been issued a C&D by Warner Brothers
head here if you feel like helping out
Moddb.com

+2 votes     reply to comment
Нunter-Seeker
Нunter-Seeker Aug 16 2012, 12:31pm says:

Hi all, I'm new in modeling (studying for 2 months only), but making some nice progress :)

+3 votes     reply to comment
ImperialKaskins
ImperialKaskins Sep 13 2012, 12:21pm replied:

Um hmmm... I saw that progress is alot more better than previous.

+2 votes     reply to comment
zacxalot
zacxalot Jul 5 2012, 11:59am says:

What cad program do u use?

+2 votes     reply to comment
SinisterExaggerator
SinisterExaggerator Jul 5 2012, 4:22pm replied:

thats a fairly stupid question since you need to narrow down your awnswer as to what for i use 3ds max 2011 and Photoshop Cs5 for 3d Art

-1 votes     reply to comment
cW#Ravenblood
cW#Ravenblood Aug 13 2012, 9:17am replied:

Hey!
To fix your problem go in edit mode in Blender, select all vertecies (if all are unselected press "A") and press Ctrl+N to recalculate all the normal so they are facing outwards.
If you model and the normals are not placed correctly you get some weid smoothing bugs as your picture shows.
If you wish to get sharper edges you can apply an "Edge Split" modifier in Blender.
Hope it helped,
cheers!

+2 votes     reply to comment
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