Are you a 3D artist? Are you looking for some inspiration? Just want to collaborate or know who your fellow ModDB artists are? No matter, we have you covered. If you are a modeller, animator, skinner then this is the group for you.

--- Please don't use the comments box below to look for help or assistance with your mod or game --- 

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Creating HD Eyelashes for Characters
Game

Creating HD Eyelashes for Characters

Dec 27, 2012 Tutorial 6 comments

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...

[Submerge] Tutorial - Animations for Unity 4/7 (Update)
Submerge

[Submerge] Tutorial - Animations for Unity 4/7 (Update)

May 27, 2012 Submerge Tutorial 3 comments

In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

Developers History Blog ( Updated 28-5-12 )
Game

Developers History Blog ( Updated 28-5-12 )

May 24, 2012 News 6 comments

A very detailed description of the TDP Developer's modding history with images of previous games and creations of maps, models aswell as a back story...

(3ds max) Using the bend tool
Game

(3ds max) Using the bend tool

May 20, 2012 3D Artists Group Tutorial 7 comments

using the bend tool to create curved buildings in 3ds max but I guess this will be able to be done in other 3d programs. its more of showing the way the...

iCL - Final Sioux Character Sculpt & Theme (music)
International Combat League (iCL)

iCL - Final Sioux Character Sculpt & Theme (music)

May 17, 2012 International Combat League (iCL) News 3 comments

It has been a prosperous few weeks, and we have made some great progress!

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Post comment Comments  (60 - 70 of 773)
Ρrʌжis
Ρrʌжis Apr 13 2012, 4:05pm says:

I didn't know you could mess with the coding on anything other than blogs, how did you make everything black and blue on this group?

I've had an interest in learning how to do 3D modeling some day. I hate drawing, but I'm OCD when I'm editing pics on Microsoft paint, hopefully I'll be able to graduate from that to doing incredible 3d artwork and models. (mostly ships and stuff ^_^ kind of like fractalsponge)

+2 votes     reply to comment
*ME-U*Prothean
*ME-U*Prothean Apr 13 2012, 5:04am says:

Hey what program could auto reduce poly count without damaging the model itself much? Like when i do 5K poly count model and i want it to like 1-2K poly?

+2 votes     reply to comment
Orac|
Orac| May 6 2012, 4:55am replied:

While there are tools and plugins for the task, they're automated and thus don't really care what your model looks like. You're best off welding and disolving by hand, this is much more time consuming but it will always produce the result you're aiming for.

+2 votes     reply to comment
stinkytaco
stinkytaco May 4 2012, 4:22am replied:

You should try using the re-topography tools in other applications like blender .Then you can make the lowest poly mesh possible and still retain the overall shape.

What you are talking about is a decimate filter. Blender has one if you want a free one.

+2 votes     reply to comment
scottellison92
scottellison92 Apr 23 2012, 11:55pm replied:

Meshlab, its automatic and fast it shouldn't damage your object, its worth a try

+2 votes     reply to comment
fdslk
fdslk Apr 20 2012, 12:38am replied:

if you manage to get zbrush, use decimation master.

+2 votes     reply to comment
Cryrid
Cryrid Apr 13 2012, 9:03pm replied:

Softimage / Modtool would have a built-in feature to reduce the polygon count while trying to preserve the shape and as many existing loops as it can. I imagine other programs might have similar functionality.

+2 votes     reply to comment
MHstudios
MHstudios Apr 13 2012, 1:33pm replied:

The only way that I know of is welding, welding by hand can take some time but it's VARY helpful.

+3 votes     reply to comment
Flash112
Flash112 Apr 12 2012, 2:03pm says:

A Very long (quite dense though) but a interesting and worthwhile read "The Art of Rendering" (Its a web article, so i am not spamming for a book or something.. :D ) Fxguide.com

+2 votes     reply to comment
ProfNutButters
ProfNutButters Apr 8 2012, 6:04pm replied:

Please read "--- Please don't use the comments box below to look for help or assistance with your mod or game ---" meaning dont post here it spams the chat post in moddb job ads.

+3 votes     reply to comment
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