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Blender box Modelling Intro
Cyber Pest Control 3D

Blender box Modelling Intro

Cyber Pest Control 3D Players Modelling 5 comments

Box modelling is a great way to create simple game characters and assets, suitable for rigging with good topology.

StarCraft II Art Tools Open Beta

StarCraft II Art Tools Open Beta

News 6 comments

Are you a talented 3D artist interested in creating completely new models, particles, animations, and more in the StarCraft II universe? If so, you’ll...

Creating HD Eyelashes for Characters

Creating HD Eyelashes for Characters

Players Modelling Tutorial 6 comments

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...

[Submerge] Tutorial - Animations for Unity 4/7 (Update)
Submerge

[Submerge] Tutorial - Animations for Unity 4/7 (Update)

Submerge Animation 4 comments

In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

Developers History Blog ( Updated 28-5-12 )

Developers History Blog ( Updated 28-5-12 )

News 6 comments

A very detailed description of the TDP Developer's modding history with images of previous games and creations of maps, models aswell as a back story...

Post comment Comments  (50 - 60 of 824)
TKAzA Creator
TKAzA

Any one else got a kinect, post your 3d scans here, its still 3d and still art!

Reply Good karma0 votes
SinisterExaggerator

Youtube.com wow... are 3d prop artists going to become obsolete?

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glanzermarkus
glanzermarkus

only if you are completely satisfied with props that actually exist. Stuff that doesn't would be difficult to put in the sphere, and - I imagine - more expansive to actually build and scan in proper detail. Also someone still has to do a lowpoly version, animations etc. and take my word for it - the prop artist might charge you more, when he's forced to work from scans.

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SinisterExaggerator

I don't actually believe that this scanning will replace prop modeling i just find it interesting that its being done to that detail but yes any imaginary or object too big to fit would be done by Environment Artists anyway :) it's just an interesting watch.

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Guest
Guest

I'm still wondering how long it will take to get satisfying geometry/topology out of a 3D scanner. The problem is, that this doesn't help 3D freelancers, when justifying their prizes to contractors.

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glanzermarkus
glanzermarkus

apparently it's possible to post as guest. good to find out.

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Thall33
Thall33

Could anyone help me with the exporting models from Maya to Source. I have installed the plugins and been through tutorials but I am stumped to get them working. It would be a massive help as I'm pretty desperate now...

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neahc
neahc

heres a tutorial. Moddb.com

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Gamingroach
Gamingroach

Hey guys I'm having trouble getting Nvidia iray to work in 3ds max for some reason I kept getting "No CUDA capable devices found" I'm running 2 GTX 680s in SLI...and I updated my 3ds max 2013 Design to the latest service pack update. Any clue what problem I have here? I appreciate some answers.

All my drivers are up to date.

I'm tempted to do a reinstall if all else fails.

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UmbrellaSecrets
UmbrellaSecrets

Under the "Renderer" tab in iray expand the Hardware Resources section and see if anything checked under Allocate GPUs (CUDA Devices). Most likely your graphics card isn't capable.

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Gamingroach
Gamingroach

I finally got it work a few days ago, thanks for the advice though :)

Reply Good karma Bad karma+2 votes
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