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Please don't use the comments box below to look for help or assistance with your mod or game.



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Blender box Modelling Intro
Cyber Pest Control 3D

Blender box Modelling Intro

Jan 16, 2014 Cyber Pest Control 3D Tutorial 5 comments

Box modelling is a great way to create simple game characters and assets, suitable for rigging with good topology.

StarCraft II Art Tools Open Beta
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StarCraft II Art Tools Open Beta

Sep 1, 2013 3D Artists Group News 5 comments

Are you a talented 3D artist interested in creating completely new models, particles, animations, and more in the StarCraft II universe? If so, you’ll...

Creating HD Eyelashes for Characters
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Creating HD Eyelashes for Characters

Dec 27, 2012 Tutorial 6 comments

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...

[Submerge] Tutorial - Animations for Unity 4/7 (Update)
Submerge

[Submerge] Tutorial - Animations for Unity 4/7 (Update)

May 27, 2012 Submerge Tutorial 4 comments

In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

Developers History Blog ( Updated 28-5-12 )
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Developers History Blog ( Updated 28-5-12 )

May 24, 2012 News 6 comments

A very detailed description of the TDP Developer's modding history with images of previous games and creations of maps, models aswell as a back story...

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Post comment Comments  (50 - 60 of 807)
HLModder
HLModder Dec 24 2012, 2:02pm says:

Hey, im working on a half-life 1 mod "The Other Side" its the only thing im talk about but, im trying to modify the original half-life mp5 models (v_9mmar.mdl "viewmodel" w_9mmar.mdl "worldmodel" p_9mmar "playermodel")
To Have a sliencer, when ever i do it in milk shape 3d, it wither messes up with no sequences or has nothing changed except the weapon origin. please help me if you could tell me how or do the models for me i would be grateful and would give you special thanks in the mod's credits.

+4 votes     reply to comment
SinisterExaggerator
SinisterExaggerator Dec 2 2012, 2:54pm says:

Found this today Vimeo.com very funny example of how not to do a showreel :P

+4 votes     reply to comment
Captain-Rex(501st)
Captain-Rex(501st) Oct 24 2012, 12:31pm replied:

if you are interested send me a pm.

+3 votes     reply to comment
Seregruth
Seregruth Oct 17 2012, 6:05am says:

greetings, I´m working in 3dsMax 8 and my question is following: I have 2 flat (call them 2D) meshes of the same object, one is from front view, second one is from side view. Is there a tool for "merging" these 2 meshes into a single corresponding 3D object or do I really have to make this manually by extracting/reshaping the side view to fit the front view or vice versa?
Thanks for respond :)

+3 votes     reply to comment
zSimic
zSimic Dec 14 2012, 1:31pm replied:

yes there is. just add one mesh in the group of other. then do with him what you want. if you want to connect their edges or vertices you can do it only when you attach one object into odthers mesh group. There is a button in edit mesh called - Attach.

+3 votes     reply to comment
phoenix8
phoenix8 Nov 10 2012, 12:43am replied:

Hi, I'm a green 3d modeller too, and as far as I know, you have to extract and reshape for a 3d view. Merging two 2d objects will simply create two flat meshes merged with each other. If there is a way to do it, I'm not aware of it. Hope I could help. :)

+2 votes     reply to comment
MHstudios
MHstudios Oct 12 2012, 9:31am says:

900 members =)

+5 votes     reply to comment
TKAzA
TKAzA Oct 15 2012, 2:15pm replied:

Yeah its slowed down a bit since we dropped of the top 5 and then top 10 but good to see the groups still going strong.

+4 votes     reply to comment
SinisterExaggerator
SinisterExaggerator Oct 20 2012, 1:22pm replied:

Its not as active in commenting and critique as it used to be which is a huge shame.

+5 votes     reply to comment
UmbrellaSecrets
UmbrellaSecrets Oct 3 2012, 10:42am replied:

Hello BlitzboyII :), when you apply a texture in 3ds max 09, there will be a "opacity" or "cutout" tabs under the material (it also depends on what material your using), click on the texture to bring up more detail on that texture you applied. For example, changing the tiling or size; scroll down and you will see alpha settings, simply click under Alpha Source, Image Alpha and see if that works. :)

+3 votes     reply to comment
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