Are you a 3D artist? Are you looking for some inspiration? Just want to collaborate or know who your fellow ModDB artists are? No matter, we have you covered. If you are a modeller, animator, skinner then this is the group for you.

Please don't use the comments box below to look for help or assistance with your mod or game.

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Blender box Modelling Intro
Cyber Pest Control 3D

Blender box Modelling Intro

Jan 16, 2014 Cyber Pest Control 3D Tutorial 5 comments

Box modelling is a great way to create simple game characters and assets, suitable for rigging with good topology.

StarCraft II Art Tools Open Beta

StarCraft II Art Tools Open Beta

Sep 1, 2013 3D Artists Group News 5 comments

Are you a talented 3D artist interested in creating completely new models, particles, animations, and more in the StarCraft II universe? If so, you’ll...

Creating HD Eyelashes for Characters

Creating HD Eyelashes for Characters

Dec 27, 2012 Tutorial 6 comments

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...

[Submerge] Tutorial - Animations for Unity 4/7 (Update)

[Submerge] Tutorial - Animations for Unity 4/7 (Update)

May 27, 2012 Submerge Tutorial 4 comments

In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

Developers History Blog ( Updated 28-5-12 )

Developers History Blog ( Updated 28-5-12 )

May 24, 2012 News 6 comments

A very detailed description of the TDP Developer's modding history with images of previous games and creations of maps, models aswell as a back story...

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Post comment Comments  (50 - 60 of 813)
nightovizard Apr 11 2013, 4:05am replied:

Oh sorry, I didnt saw:
--- Please don't use the comments box below to look for help or assistance with your mod or game ---

Please delete my message if it causes any problems.

Also what i meant is both texturers and modelers, not only texture artists.

+3 votes     reply to comment
-IllusiveMan- Feb 24 2013, 10:11am says:

Hey, i was wondering if anyone could help me out with 3ds max 2013 problem i have. The model seems to Auto-Smooth the edges (What i do not need, i want sharp ''square'ish'' edges). You can see here: . The one in the left it makes when i shape the object, but i need the one that looks like on the right side (I got it when i used extrude). I do not have this kind of problem on max 2010, so i dunno how to fix it (shut down the auto smooth or whatever is causing it). Anyone could help?

+2 votes     reply to comment
Faced Mar 2 2013, 3:48am replied:

You have to turn it into an editable mesh and choose face or ploy and scroll to the bottom and there should be a big group of numbers, and under that I think there is a button called clear smooth or something along the lines of that click that (By the way you need to have selected the faces/polys you want to get rid of the smoothness from before you click that button)
-Hope this helps

+3 votes     reply to comment
FlashGodGray Feb 14 2013, 5:44pm says:

hii i am new in this site how ya doin' guys

+3 votes     reply to comment
TKAzA Creator
TKAzA Feb 16 2013, 8:21am replied:

welcome, sir enjoy your stay

+2 votes   reply to comment
TKAzA Creator
TKAzA Feb 13 2013, 9:30pm says:

Please don't post help requests in the comments area.

+2 votes   reply to comment
HLModder Dec 24 2012, 2:02pm says:

Hey, im working on a half-life 1 mod "The Other Side" its the only thing im talk about but, im trying to modify the original half-life mp5 models (v_9mmar.mdl "viewmodel" w_9mmar.mdl "worldmodel" p_9mmar "playermodel")
To Have a sliencer, when ever i do it in milk shape 3d, it wither messes up with no sequences or has nothing changed except the weapon origin. please help me if you could tell me how or do the models for me i would be grateful and would give you special thanks in the mod's credits.

+4 votes     reply to comment
SinisterExaggerator Dec 2 2012, 2:54pm says:

Found this today very funny example of how not to do a showreel :P

+4 votes     reply to comment
Captain-Rex(501st) Oct 24 2012, 12:31pm replied:

if you are interested send me a pm.

+3 votes     reply to comment
Seregruth Oct 17 2012, 6:05am says:

greetings, I´m working in 3dsMax 8 and my question is following: I have 2 flat (call them 2D) meshes of the same object, one is from front view, second one is from side view. Is there a tool for "merging" these 2 meshes into a single corresponding 3D object or do I really have to make this manually by extracting/reshaping the side view to fit the front view or vice versa?
Thanks for respond :)

+3 votes     reply to comment
zSimic Dec 14 2012, 1:31pm replied:

yes there is. just add one mesh in the group of other. then do with him what you want. if you want to connect their edges or vertices you can do it only when you attach one object into odthers mesh group. There is a button in edit mesh called - Attach.

+3 votes     reply to comment
phoenix8 Nov 10 2012, 12:43am replied:

Hi, I'm a green 3d modeller too, and as far as I know, you have to extract and reshape for a 3d view. Merging two 2d objects will simply create two flat meshes merged with each other. If there is a way to do it, I'm not aware of it. Hope I could help. :)

+2 votes     reply to comment
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