Creating HD Eyelashes for Characters
Dec 27, 2012 Tutorial 6 commentsThis tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...
--- Please don't use the comments box below to look for help or assistance with your mod or game ---
This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...
In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...
A very detailed description of the TDP Developer's modding history with images of previous games and creations of maps, models aswell as a back story...
using the bend tool to create curved buildings in 3ds max but I guess this will be able to be done in other 3d programs. its more of showing the way the...
It has been a prosperous few weeks, and we have made some great progress!
Hi all! Listen, I'm a new modeler for Gens Zero Hour. I need some help with skinning. Can anyone help me out? Maybe just point out a good tutorial or something. I'd be grateful. Also, could anyone tell me how to upload models on my images thread? I can't seem to figure it. :)
As far as i know aslong as you have the uvmap texture then theres not much too it other than being skilled at making textures in order to do that you need know alot about your 2d graphics program for me i make decent skins and textures as i know Photoshop resonably well
I have photoshop CS6, but I don't really know how to use it much, and the online tutorials are a pain. Can you tell me where or how you learnt to use Photoshop?
Hey guys, see the blurb below and let me know if any of you can help! It's good stuff that would fit in well into a portfolio.
We are currently in the process of developing beta 2 of International Online Soccer: Source, a mod for the Source engine. We are overhauling the whole game however we've had problems with our previous modeler who completely disappeared. Whilst it would be ideal that we found a modeler who wanted to do it for the fun of it and to get their work out there, we understand some may want a monetary incentive, which we will try and scrape together from within the core community if required. In terms of the models needed, we need one player model, a goal keeper model (same as the player but with a few alterations - essentially just a submodel) and a new lower poly ball model (our current is unoptimized).
IOS is nearly 10 years old as a mod and we'd like the next release to be the biggest and the best. Our first release gained huge exposure and we anticipate the second release to do the same. One guarantee that I can make is that your content WILL get released into the public domain in a full release, which doesn't happen with a lot of mods due to development ending before release or such.
If you feel you can help, or know someone that can, send me an e-mail to thinge@iosmod.co.uk or reply here! You can see the old version at Iosmod.co.uk but it's incredibly dated (the model content is pretty much the same as the original HL1 release). The game has huge potential and we're going to fully capitalize on that.
Many Thanks!
Thing'e'/Rich
Why thank you, my good sir.
not a trouble at all fine chap.
One more problem. I only have RSS feed there.
hmm have u actually joined the group where it says profile
Membership join group
Yes. It's very weird.
take a screenie.