Are you a 3D artist? Are you looking for some inspiration? Just want to collaborate or know who your fellow ModDB artists are? No matter, we have you covered. If you are a modeller, animator, skinner then this is the group for you.

Please don't use the comments box below to look for help or assistance with your mod or game.

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Blender box Modelling Intro
Cyber Pest Control 3D

Blender box Modelling Intro

1 year ago Cyber Pest Control 3D Players Modelling 5 comments

Box modelling is a great way to create simple game characters and assets, suitable for rigging with good topology.

StarCraft II Art Tools Open Beta

StarCraft II Art Tools Open Beta

2 years ago News 6 comments

Are you a talented 3D artist interested in creating completely new models, particles, animations, and more in the StarCraft II universe? If so, you’ll...

Creating HD Eyelashes for Characters

Creating HD Eyelashes for Characters

2 years ago Players Modelling 6 comments

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...

[Submerge] Tutorial - Animations for Unity 4/7 (Update)

[Submerge] Tutorial - Animations for Unity 4/7 (Update)

3 years ago Submerge Animation 4 comments

In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

Developers History Blog ( Updated 28-5-12 )

Developers History Blog ( Updated 28-5-12 )

3 years ago News 6 comments

A very detailed description of the TDP Developer's modding history with images of previous games and creations of maps, models aswell as a back story...

Post comment Comments  (40 - 50 of 814)
TKAzA Creator
TKAzA Sep 23 2013 says:

Any one else got a kinect, post your 3d scans here, its still 3d and still art!

0 votes   reply to comment
SinisterExaggerator Sep 7 2013 says: wow... are 3d prop artists going to become obsolete?

+2 votes     reply to comment
glanzermarkus Oct 31 2013 replied:

only if you are completely satisfied with props that actually exist. Stuff that doesn't would be difficult to put in the sphere, and - I imagine - more expansive to actually build and scan in proper detail. Also someone still has to do a lowpoly version, animations etc. and take my word for it - the prop artist might charge you more, when he's forced to work from scans.

+3 votes     reply to comment
SinisterExaggerator Nov 22 2013 replied:

I don't actually believe that this scanning will replace prop modeling i just find it interesting that its being done to that detail but yes any imaginary or object too big to fit would be done by Environment Artists anyway :) it's just an interesting watch.

+4 votes     reply to comment
Guest Nov 25 2013 replied:

I'm still wondering how long it will take to get satisfying geometry/topology out of a 3D scanner. The problem is, that this doesn't help 3D freelancers, when justifying their prizes to contractors.

+1 vote     reply to comment
glanzermarkus Nov 25 2013 replied:

apparently it's possible to post as guest. good to find out.

+3 votes     reply to comment
Thall33 Jul 12 2013 says:

Could anyone help me with the exporting models from Maya to Source. I have installed the plugins and been through tutorials but I am stumped to get them working. It would be a massive help as I'm pretty desperate now...

+2 votes     reply to comment
neahc Jul 21 2013 replied:

heres a tutorial.

+2 votes     reply to comment
Gamingroach Jun 1 2013 says:

Hey guys I'm having trouble getting Nvidia iray to work in 3ds max for some reason I kept getting "No CUDA capable devices found" I'm running 2 GTX 680s in SLI...and I updated my 3ds max 2013 Design to the latest service pack update. Any clue what problem I have here? I appreciate some answers.

All my drivers are up to date.

I'm tempted to do a reinstall if all else fails.

+3 votes     reply to comment
UmbrellaSecrets Jun 4 2013 replied:

Under the "Renderer" tab in iray expand the Hardware Resources section and see if anything checked under Allocate GPUs (CUDA Devices). Most likely your graphics card isn't capable.

+4 votes     reply to comment
Gamingroach Jul 17 2013 replied:

I finally got it work a few days ago, thanks for the advice though :)

+2 votes     reply to comment
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Nov 21, 2007
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