Are you a 3D artist? Are you looking for some inspiration? Just want to collaborate or know who your fellow ModDB artists are? No matter, we have you covered. If you are a modeller, animator, skinner then this is the group for you.

Please don't use the comments box below to look for help or assistance with your mod or game.



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Blender box Modelling Intro
Cyber Pest Control 3D

Blender box Modelling Intro

Jan 16, 2014 Cyber Pest Control 3D Tutorial 2 comments

Box modelling is a great way to create simple game characters and assets, suitable for rigging with good topology.

StarCraft II Art Tools Open Beta
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StarCraft II Art Tools Open Beta

Sep 1, 2013 3D Artists Group News 5 comments

Are you a talented 3D artist interested in creating completely new models, particles, animations, and more in the StarCraft II universe? If so, you’ll...

Creating HD Eyelashes for Characters
Game

Creating HD Eyelashes for Characters

Dec 27, 2012 Tutorial 6 comments

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...

[Submerge] Tutorial - Animations for Unity 4/7 (Update)
Submerge

[Submerge] Tutorial - Animations for Unity 4/7 (Update)

May 27, 2012 Submerge Tutorial 4 comments

In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

Developers History Blog ( Updated 28-5-12 )
Game

Developers History Blog ( Updated 28-5-12 )

May 24, 2012 News 6 comments

A very detailed description of the TDP Developer's modding history with images of previous games and creations of maps, models aswell as a back story...

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Post comment Comments  (30 - 40 of 799)
Unikraken
Unikraken May 14 2013, 8:12pm says: Online

Anyone interested helping with some BSG ships?

0 votes     reply to comment
Turkish007
Turkish007 Apr 23 2013, 5:14pm says:

Can anyone donate me some weapon and vehicle models for use in BF2 engine? Please PM me if you can.

+3 votes     reply to comment
fdslk
fdslk Apr 22 2013, 4:24pm says:

So, what about starting a modeling contest?

+2 votes     reply to comment
Bornsteller
Bornsteller May 3 2013, 5:24am replied:

I'd be down for something like this.

+2 votes     reply to comment
TKAzA
TKAzA May 2 2013, 7:24pm replied:

good idea, think up a theme and ill try and make it offical, our other art contest at moddb have been pretty epic.

+2 votes     reply to comment
fdslk
fdslk May 3 2013, 10:19pm replied:

Ok! I'll send you in a few days what I have in mind then :D

+2 votes     reply to comment
nightovizard
nightovizard Apr 11 2013, 4:05am replied:

Oh sorry, I didnt saw:
--- Please don't use the comments box below to look for help or assistance with your mod or game ---

Please delete my message if it causes any problems.

Also what i meant is both texturers and modelers, not only texture artists.

+3 votes     reply to comment
-IllusiveMan-
-IllusiveMan- Feb 24 2013, 10:11am says:

Hey, i was wondering if anyone could help me out with 3ds max 2013 problem i have. The model seems to Auto-Smooth the edges (What i do not need, i want sharp ''square'ish'' edges). You can see here: Imageshack.us . The one in the left it makes when i shape the object, but i need the one that looks like on the right side (I got it when i used extrude). I do not have this kind of problem on max 2010, so i dunno how to fix it (shut down the auto smooth or whatever is causing it). Anyone could help?

+2 votes     reply to comment
Faced
Faced Mar 2 2013, 3:48am replied:

You have to turn it into an editable mesh and choose face or ploy and scroll to the bottom and there should be a big group of numbers, and under that I think there is a button called clear smooth or something along the lines of that click that (By the way you need to have selected the faces/polys you want to get rid of the smoothness from before you click that button)
-Hope this helps

+3 votes     reply to comment
TKAzA
TKAzA Feb 16 2013, 8:21am replied:

welcome, sir enjoy your stay

+2 votes     reply to comment
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