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Please don't use the comments box below to look for help or assistance with your mod or game.



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Blender box Modelling Intro
Cyber Pest Control 3D

Blender box Modelling Intro

Cyber Pest Control 3D Players Modelling 5 comments

Box modelling is a great way to create simple game characters and assets, suitable for rigging with good topology.

StarCraft II Art Tools Open Beta

StarCraft II Art Tools Open Beta

News 6 comments

Are you a talented 3D artist interested in creating completely new models, particles, animations, and more in the StarCraft II universe? If so, you’ll...

Creating HD Eyelashes for Characters

Creating HD Eyelashes for Characters

Players Modelling Tutorial 6 comments

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...

[Submerge] Tutorial - Animations for Unity 4/7 (Update)
Submerge

[Submerge] Tutorial - Animations for Unity 4/7 (Update)

Submerge Animation 4 comments

In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

Developers History Blog ( Updated 28-5-12 )

Developers History Blog ( Updated 28-5-12 )

News 6 comments

A very detailed description of the TDP Developer's modding history with images of previous games and creations of maps, models aswell as a back story...

Post comment Comments  (20 - 30 of 824)
Vatek95
Vatek95

Hello there,

I wanted to ask if someone knows if it is possible when creating armors, weapons, etc with Zbrush to implement them into M&B for example?!

Thanks in advance

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SinisterExaggerator

Seen as Zbrush sculpts can be exported into obj you may need to retopologise and bake normals onto a lower poly mesh to reach the polycount limit of the engine but otherwise it should be possible to do.

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Vatek95
Vatek95

Thank you.

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3DEA
3DEA

Is anyone interested in creating a new environment/s for us? we don't have the time anymore to do graphics. So if anyone is available check out what we do and call in.
Thank you!

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GamerWolfOps
GamerWolfOps

Are you still looking?

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Borovos
Borovos

Hello guys,

I'm searching script/plugin for 3DS as GenTree and IvyGenerator.
My goal, create abnormal/mutated vegetation for a Stalker mod.

Something like this:
Imgur.com

This scripts are working fine in 3DS, but they create "invalid faces" (elongated and thin polygon) that xray engine can not support.

Thanks for help.

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TKAzA Creator
TKAzA

Post a screenshot of the result you get in max, might help spot the issue.

Reply Good karma+1 vote
Zeroc_Croez
Zeroc_Croez

Guys check out this hot model
Moddb.com

Reply Good karma Bad karma0 votes
tt0022
tt0022

does anyone have a good way of making a rope for a sailing ship?
i would like to keep the poly count low so cylinders are not the most ideal way of doing it.
isn't there some way to put a rope texture on a spline? like light trail effects in some games?

btw: i work with 3ds max, and it has to be exported to unity. so it has to work outside the 3ds render engine.

many tnx,

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SinisterExaggerator

I don't know if this will work but i think a low poly cylinder set to follow a path might work otherwise your best bet is alpha planes of rope textue. Follow this link Forums.cgsociety.org

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cW#Ravenblood

Please, please do me a favor (and yourself aswell!) and have a look at the Blut Studio Animation/FX Reel:
Vimeo.com

Bombastic, awesome. Simply genius.

Reply Good karma Bad karma+3 votes
DDDDDDD
DDDDDDD

Moddb.com Is this good or bad?

Reply Good karma Bad karma+1 vote
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