Are you a 3D artist? Are you looking for some inspiration? Just want to collaborate or know who your fellow ModDB artists are? No matter, we have you covered. If you are a modeller, animator, skinner then this is the group for you.

Please don't use the comments box below to look for help or assistance with your mod or game.

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Blender box Modelling Intro
Cyber Pest Control 3D

Blender box Modelling Intro

Jan 16, 2014 Cyber Pest Control 3D Tutorial 5 comments

Box modelling is a great way to create simple game characters and assets, suitable for rigging with good topology.

StarCraft II Art Tools Open Beta

StarCraft II Art Tools Open Beta

Sep 1, 2013 News 5 comments

Are you a talented 3D artist interested in creating completely new models, particles, animations, and more in the StarCraft II universe? If so, you’ll...

Creating HD Eyelashes for Characters

Creating HD Eyelashes for Characters

Dec 27, 2012 Tutorial 6 comments

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...

[Submerge] Tutorial - Animations for Unity 4/7 (Update)

[Submerge] Tutorial - Animations for Unity 4/7 (Update)

May 27, 2012 Submerge Tutorial 4 comments

In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

Developers History Blog ( Updated 28-5-12 )

Developers History Blog ( Updated 28-5-12 )

May 24, 2012 News 6 comments

A very detailed description of the TDP Developer's modding history with images of previous games and creations of maps, models aswell as a back story...

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Post comment Comments  (10 - 20 of 818)
tt0022 Sep 25 2014, 10:13am says:

does anyone have a good way of making a rope for a sailing ship?
i would like to keep the poly count low so cylinders are not the most ideal way of doing it.
isn't there some way to put a rope texture on a spline? like light trail effects in some games?

btw: i work with 3ds max, and it has to be exported to unity. so it has to work outside the 3ds render engine.

many tnx,

+1 vote     reply to comment
SinisterExaggerator Oct 7 2014, 12:49pm replied:

I don't know if this will work but i think a low poly cylinder set to follow a path might work otherwise your best bet is alpha planes of rope textue. Follow this link

+1 vote     reply to comment
cW#Ravenblood Jun 7 2014, 10:57am says:

Please, please do me a favor (and yourself aswell!) and have a look at the Blut Studio Animation/FX Reel:

Bombastic, awesome. Simply genius.

+2 votes     reply to comment
DDDDDDD May 27 2014, 11:17pm says: Is this good or bad?

+1 vote     reply to comment
DannyCon May 16 2014, 5:49am says:

Hello fellow 3D'ers , whats everyone working on? I haven't been on here in bloody ages.

+1 vote     reply to comment
TKAzA Creator
TKAzA May 30 2014, 7:25pm replied:

Well danny, stuff, how about you?

+1 vote   reply to comment
DannyCon May 31 2014, 4:10pm replied:

Ah you know work work work :D such is life.

+1 vote     reply to comment
DDDDDDD May 15 2014, 9:53pm says: Watch this!

+1 vote     reply to comment
cW#Ravenblood May 2 2014, 6:57pm says:

If you have facebook and you are interested in a serious art group and want to contribute in a mature way here you go:

+1 vote     reply to comment
Stefan_Danilovic Mar 4 2014, 12:25pm says:

I have 3 models in 3D max, I do not know to do UV mapping.
Would anyone like to do UV mapping model for the 3?

+1 vote     reply to comment
SinisterExaggerator Mar 19 2014, 9:30am replied:

It would be best for you to learn practise uv mapping simple primitive objects such as boxes and spheres and cylinders there are plenty of resources in tutorial about it as i see it any 3D artist worth his salt should learn how to UV map a model himself its really not that hard its just dull :)

+3 votes     reply to comment
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Nov 21, 2007
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3D Artists Group
3D Artists Group
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