Are you a 3D artist? Are you looking for some inspiration? Do you just want to collaborate or know who your fellow ModDB artists are? Doesn't matter what application you use or how you do it... if you're a modeller, animator, skinner or looking at getting started with 3D, then this is the group for you!
A new sport has taken the World by storm. With a history that diverted from ours thousands of years ago, the superpowers of today are radically different. Sioux Indians hold North America, Vikings rule much of Europe and Russia, The Japanese have taken much of Asia and the Egyptians hold Africa... and for the benefit of the crowd they’re all killing each other. Huge stadiums holding hundreds of thousands of screaming fans encircle small combat arenas, where soldiers fight and die... and if you can’t hear the roar of the crowd, you’re already dead.
iCL is a Multiplayer First-Person Shooter, taking all the favourable elements from the current influx of FPS games, and combining them. There are 4 Classes: The Vikings (Heavy), The Sioux (Sniper), The Samurai (Assault) and The Egyptians (Medic). At the start of the game, you pick a character, and the second you start playing, you begin gaining experience and leveling up. As your character progresses, new character specific weapon and perk unlocks become available for purchase. That's where the Sponsor System comes in. The more you play the game, sponsor's approach you, offering different amounts of money for different tasks in game - it could be something as simple as getting a kill for 100 Credits, to something as awesome as getting a double head-shot for 10,000 Credits! Only being able to have one sponsor active at one time means that you get to tailor your means of income based on your play-style.
At the moment, we are still early in development, but plan to be progressing very quickly especially in the New Year. We currently have 5 members:
Name: Nick Kirkwood
Role: Executive Producer (and Co-Producer)
Experience: Degree in Online Multiplayer Games Design (BSc)
Name: Rowan Moss (Myself)
Role: Lead Artist (and Co-Producer)
Experience: Degree in Computer Games Design (BSc)
Role: Concept Artist
Experience: Degree in Computer Games Concept Art
Name: Jon Bjork
We hope you enjoy the preliminary concept work in the Images section, and track us for our future updates!
This awesome unit will be 20 meters. It catches the enemy units out of their holy home. Out of their own safe felt swarm.
Furthermore we have finished our third version of our prototype. The new battlesystem and even the main gameplay mechanic will be tested again with all the fixed bugs we found in version two. Our leveldesigner has started to create first versions of some structures and features. These will be implemented in the next prototype version to get them working. We are sure to show you some articles about the main gamedesign in the next few weeks.
Don't forget to vote and track submerge. To get your benefits when the game will be released.