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This is a torso I did just for fun. In fact, I really didn't mean to do this much, I just get caught up in working with ZBrush.
The base mesh is a work in progress that I made in Maya 2008, if anyone wants to see it I can post some screens of that too. But, like I said, it's a work in progress. You can see at the bottom of the mesh there are holes in the geometry, that's because there are n-sided polygons on the cage and ZBrush just dumped them when it divided the model. (Hence the Work in Progress cage model comment.)
I really only wanted to test a few things, but I got caught up in ZBrush.
More models at my profile!
Again very nice. I don't think there is more I can say.
Thanks!
Yes, ZBrush is awesome. And from what I understand, its competitor programs are good too, i.e. Mudbox, Silo, and some others. I've never used anything other than ZBrush, though. I tried Modo, but I didn't mess around much.
Looks good! I like how the biceps look.
Nice work :)