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Strange room
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Flash112 Sep 2 2011 says:

Looks nice, few things to improve would be:
1) Shadows are never 100% black (put a weak hemi lamp in the scene)
2) Make the doors a bit inside the wall (because now it looks like a plane droped on the wall
3) Even broken mirrors have reflections...
4) Something about the floor texture doesnt seem right.. (maybe the oil or idk what that is could be slightly reflective, with gloss)
The textures on the wall are really nice though!
oh and wheres the faucet for the sink? xD
In general, it looks good, just there are those little things that let the image down...

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Brca95 Author
Brca95 Sep 3 2011 replied:

Take a look on the updated version

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DeviantGerman Sep 2 2011 says:

Silly Flash, you don't need a faucet in a sink you're only using to pour blood into....sheesh. Haha :p

I agree with all the critiques Flash has for this one. I don't see a visibile light source, but there is one obviously, so one would expect strong specular highlights on deformities like scratches in such, especially on the table. The perfectly black shadows would be fine in the case of creating a high contrast render with some hotspots from the light source and help add to the mood. If you don't wanna go this way though I would then suggest, like Flash said, creating an Omni light (Maya terms over Blender) to help lighten up the shadows as well as the sccene. A single light source is never enough to simulate reality.

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Flash112 Sep 2 2011 replied:

ohh shnap, must add this one to my notes
Hemi lamp <---> Omni light in Maya :D

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Brca95 Author
Brca95 Sep 3 2011 says:

Thanks for your advices guys =)

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One of my renders made in maya.

Sep 2nd, 2011
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