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Recent WIP Models
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hardcoregamer24
hardcoregamer24 Sep 22 2011, 1:44am says:

looks sick. you should add some smoothing though.

+1 vote     reply to comment
SinisterExaggerator
SinisterExaggerator Sep 22 2011, 1:34pm says:

i would say for one smooth it and work on your geometry their seems to be quite a few errors on the model due to unclean geometry for such a simple model also i feel that the handle needs a lot of work in shaping it to fit reference. Having said all that its not bad and it will look quite good if u fix it up

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Inbredguppey
Inbredguppey Sep 22 2011, 6:57pm says:

Its a flare gun for a tp project i'm helping with, so i'm not gonna smooth it because i dont want to exceed the cap, and also, Im not too worried about the handle so much, because it's not going to be seen up close. Its also going to be in a characters hand, so it still would not matter too much to me.

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hardcoregamer24
hardcoregamer24 Sep 23 2011, 12:02am replied:

if your using max there is a smoothing function that doesnt use polygons it uses what its got. if your in edit poly mode scroll way down there will be boxes with number on it press 2 and the polygons you selected will be smooth and there will be no rough edges. i hope i was of help :)

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SinisterExaggerator
SinisterExaggerator Sep 23 2011, 8:23am replied:

if thats the case then lower the polygon detail around the trigger and ring making it a simple flat shape and smoothing on 3ds max doesn't up the polygon.

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Inbredguppey
Inbredguppey Sep 23 2011, 7:09pm says:

I dont use max, so... yeah, Blender ftw. And It's 630 verticies. thats not too much imo.

+2 votes     reply to comment
houghtob123
houghtob123 May 19 2012, 12:02am says:

Well... It's probably better than mine. Mine was a first tho: Imgur.com

+1 vote     reply to comment
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Image Details
Type
Demonstration
Date
Sep 21st, 2011
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960×540
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