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hardcoregamer24
hardcoregamer24 - - 866 comments

it looks good from what i see but some advise is try taking off wire frame. but that shouldnt be a problem because i can see it well. and yes it does look good from what i see of it.and the vertices make it hard to see :) and i now how you feel ive never been able to make a face like that so your better than me lol :)

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MhmdSubhi
MhmdSubhi - - 487 comments

very good

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FranklyTired
FranklyTired - - 420 comments

I see to much verts, can you post a side or 3/4 pic?

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blackdragonstory Author
blackdragonstory - - 1,796 comments

Sorry but this is not a full head model yet...this is just a plane,I will create a head from it :)

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FranklyTired
FranklyTired - - 420 comments

Sounds like a good method, I'll rather use cubes and reposition the verts on them, but this one could bring indeed some very nice archievements, keep it up.

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blackdragonstory Author
blackdragonstory - - 1,796 comments

Thanks that will help me a lot :)
Btw is it the same for anime games?

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hardcoregamer24
hardcoregamer24 - - 866 comments

that loop reference should help with just about anything and every game. :) because that technique can be applied with any face model

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XenoAisam
XenoAisam - - 1,294 comments

ehem~

you did well!

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Nilghai
Nilghai - - 885 comments

cool, but if i were modeling that, i would reduce the polycount more, so i could add a turbosmooth modifyer later :)

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hardcoregamer24
hardcoregamer24 - - 866 comments

i dont think turbosmooth is suitable for a game. it could but for a face not so great. :) but it does work

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FranklyTired
FranklyTired - - 420 comments

Never use turbosmooth, rather use one single smoothing group if you're going to have that much verts.

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Nilghai
Nilghai - - 885 comments

you CAN use turbosmooth, if you just remember to convert it back to a poly mesh again. If you from the start knew that you were going to use it, it's a great tool. But only if you know how to handle it, when you are doing game models

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FranklyTired
FranklyTired - - 420 comments

It's not a good tool, if you're looking for something like that, use meshsmooth, since Turbosmooth add more faces than needed, just check them out. Plus, if you're going to use a high amount of vertexes and faces, use them properly and you'll realize that you don't need those just smoothing them, specially if you're looking for a decent normal map.

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Nilghai
Nilghai - - 885 comments

Always doing normal maps in Zbrush anyway ^^

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Description

Hi everyone :)
I usually mess up head soo I am asking if this is good for start?
Btw I am adding nose now :P