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iPhone 4
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SinisterExaggerator
SinisterExaggerator Aug 28 2011, 2:57pm says:

looks to me like it needs the edges round off some more and there's also a slight dip where the screen is on an iphone or ipod touch would be nice if you included also i think i shiny material or increase the glossiness as the render is really dull other than that its not bad nice work

+4 votes     reply to comment
DeviantGerman
DeviantGerman Aug 28 2011, 11:26pm says:

I agree with the Professor here. As well, if you have some topology problems don't start over but rather try to find a way to fix them from where you're currently at. Only restart a model when it's absolutely necessary. Forcing yourself to fix things will help familiarize yourself with the tools and topology as well so that you may not make those mistakes next time. Being able to identify such problems and take care of them ahead of time are a good mark of a quality modeler.

+2 votes     reply to comment
cW#Ravenblood Author
cW#Ravenblood Aug 30 2011, 1:29pm replied:

Well, it wasn't a problem like some mistakes I made, I tried different tecnices, and some ways were just stupid so I restarted it.

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Description

iPhone 4 model I made today in Blender, again to train myself and to get to know with this subsurf modifiers. Well, not perfect at all, got some problems with loopcuts but I was too lazy to restart the model after I noticed that it's fcked up.

Enjoy and greetings.

Ravenblood

Image Details
Type
Demonstration
Date
Aug 28th, 2011
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1920×1080
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