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Character for the mod Ruiner. (Doom 3 mod)
The High-Res Base Mesh was first modeled in Maya, then exported to ZBrush for high polygon sculpting (not seen in image). The low-res was modeled and UV mapped in Maya. The textures include a diffuse, specular, normal, and a height map. The low-polygon model is 2,364 triangles. Rendered in Doom 3.
That's very cool!
Awesome..if only there was more light..I really want to see the detail in the upper cranium and the horns..
cool!!...keep it up.