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Add media Report RSS Bench (low poly modeling exercise) (view original)
Bench (low poly modeling exercise)
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[TGW1918]Cireva
[TGW1918]Cireva - - 239 comments

they look good ;)

the problem you mentioned may be the uv-mapping

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Jokerme Author
Jokerme - - 1,170 comments

Yeah, it is. I'm trying to get more efficient on UV mapping. It takes most of the time in model creation process. Maybe like half of it.

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[TGW1918]Cireva
[TGW1918]Cireva - - 239 comments

yep, hard surface uv mapping is really time consuming :/

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MindRiot
MindRiot - - 1,843 comments

good very hl2 style

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Nilghai
Nilghai - - 885 comments

nice and simple, and ya really suits hl2 style

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markishome359
markishome359 - - 15 comments

Yeah, I have to agree; well done.

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Description

Old bench with some variations inside Source Engine.

3 models (around 200 poly) with 5 diffuse textures for each(512*512) and 1 normal map for all(512*512).

Software: 3ds max + photoshop
Textures from: Cgtextures.com

Completed in 1,5 hours.


I've been working on modelling skills lately, so I'm spending a lot of time in 3ds max and Photoshop. I'm still no good at deciding optimum details on models and textures. Some parts on textures are too low detail while some parts are unnecessarily detailed. Total headache.