Are you a 3D artist? Are you looking for some inspiration? Do you just want to collaborate or know who your fellow ModDB artists are? Doesn't matter what application you use or how you do it... if you're a modeller, animator, skinner or looking at getting started with 3D, then this is the group for you!

Add media Report RSS A-104 Rifle -reworked (view original)
A-104 Rifle -reworked
embed
share
view previous
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
cW#Ravenblood

That looks much better.
Nicely done.

Reply Good karma Bad karma+1 vote
jackar
jackar

great job

Reply Good karma Bad karma+1 vote
Omar007
Omar007

This is really good!
But how the hell did you get it down to only 7k? :S

Reply Good karma Bad karma+1 vote
PrSharkey Author
PrSharkey

Each of those bolt heads was about 80 polys (I never really though that through.) I baked them into the normals map, and boom there went 80 polys * 120 bolts = 9600 polys.

Reply Good karma+1 vote
cuse
cuse

i was hoping for slightly more complex texture tbh, but still looking really nice :)

Reply Good karma Bad karma+1 vote
Kiory
Kiory

Yes! This is a much needed improvement, it's nice to see people take criticism here, damn fine job sir!

Reply Good karma Bad karma+5 votes
Celestial_
Celestial_

looks great man :D good job!

Reply Good karma Bad karma+3 votes
PrSharkey Author
PrSharkey

Hey anyone who want to use this model in there mods, you can download it here:
Blendswap.com

Reply Good karma+1 vote
Blaze_K
Blaze_K

texture looks much better, my only gripe is that you made a common mistake named "every edge is a worn edge". you need to think beforehand about which edges are likely to get scratched and which aren't.
Edges that are "hidden" can't really get worn unless it's deliberate.

Also, keep in mind that it's not only edges that can get scratched. insides of polygons could use some wear too.

Reply Good karma Bad karma+2 votes
Peacekeeper18
Peacekeeper18

This gun looks nice

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

@Wird thought that my the textures weren't up to par... Well after letting my eyes rest for a few hours, I agree. So, I reworked both the normals, and the diffuse. In redoing the normal map, I baked the bolts into it, and got the poly count down to 7k.

Details
Date
Size
688×387
Options
URL
Embed
Embed Thumb
Share
Explore
Browse archive
New
Add media
Feed
RSS
Report
Report