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A-104 Rifle -reworked
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cW#Ravenblood
cW#Ravenblood Feb 16 2011, 11:22am says:

That looks much better.
Nicely done.

+1 vote     reply to comment
jackar
jackar Feb 16 2011, 11:50am says:

great job

+1 vote     reply to comment
Omar007
Omar007 Feb 16 2011, 12:13pm says:

This is really good!
But how the hell did you get it down to only 7k? :S

+1 vote     reply to comment
PrSharkey Author
PrSharkey Feb 16 2011, 12:22pm replied:

Each of those bolt heads was about 80 polys (I never really though that through.) I baked them into the normals map, and boom there went 80 polys * 120 bolts = 9600 polys.

+1 vote   reply to comment
cuse
cuse Feb 16 2011, 12:59pm says:

i was hoping for slightly more complex texture tbh, but still looking really nice :)

+1 vote     reply to comment
Kiory
Kiory Feb 16 2011, 2:19pm says:

Yes! This is a much needed improvement, it's nice to see people take criticism here, damn fine job sir!

+5 votes     reply to comment
Celestial_
Celestial_ Feb 16 2011, 3:11pm says:

looks great man :D good job!

+3 votes     reply to comment
PrSharkey Author
PrSharkey Feb 17 2011, 11:31am says:

Hey anyone who want to use this model in there mods, you can download it here:
Blendswap.com

+1 vote   reply to comment
Blaze_K
Blaze_K Feb 17 2011, 6:26pm says:

texture looks much better, my only gripe is that you made a common mistake named "every edge is a worn edge". you need to think beforehand about which edges are likely to get scratched and which aren't.
Edges that are "hidden" can't really get worn unless it's deliberate.

Also, keep in mind that it's not only edges that can get scratched. insides of polygons could use some wear too.

+2 votes     reply to comment
Peacekeeper18
Peacekeeper18 Aug 17 2011, 3:05pm says:

This gun looks nice

+1 vote     reply to comment
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Description

@Wird thought that my the textures weren't up to par... Well after letting my eyes rest for a few hours, I agree. So, I reworked both the normals, and the diffuse. In redoing the normal map, I baked the bolts into it, and got the poly count down to 7k.

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Demonstration
Date
Feb 16th, 2011
Size
688×387
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