http://www.moddb.com/groups/3d-artists-group/features Features RSS feed - 3D Artists Group - Mod DB Subscribe to the Mod DB 3D Artists Group feature feed, and get the latest updates as they are posted. en-us Sun, 25 Sep 2016 04:26:32 +0000 Copyright 2016, DBolical Pty Ltd Articles 180 Features RSS feed - 3D Artists Group - Mod DB http://static.moddb.com/cutoff/images/logos/rss.png http://www.moddb.com/groups/3d-artists-group/features 120 90 [Submerge] Art Hints - Texturing for Unity 3/7 http://www.moddb.com/games/subsiege/features/submerge-art-hints-texturing-for-unity-37 Fri, 02 Mar 2012 12:37:44 +0000 articles97682
In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams and modding groups. We will describe what advantages we got and what problems we solved. We try to give you a view insight the whole pipeline and show you some tricks. Feel free to ask questions. This is third article. It's about texturing for Unity 3D in 3DS Max.]]>
[Submerge] Art Hints - Texturing for Unity 3/7 In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams and modding groups. We will describe what advantages we got and what problems we solved. We try to give you a view insight the whole pipeline and show you some tricks. Feel free to ask questions. This is third article. It's about texturing for Unity 3D in 3DS Max.
[Submerge] Art Hints - Mesh Creation 2/7 http://www.moddb.com/games/subsiege/features/submerge-art-hints-mesh-creation-27 Fri, 24 Feb 2012 11:00:47 +0000 articles97168
In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams and modding groups. We will describe what advantages we got and what problems we solved. We try to give you a view insight the whole pipeline and show you some tricks. Feel free to ask questions. This is second article. It's about the mesh creation for Unity 3D in 3DS Max.]]>
[Submerge] Art Hints - Mesh Creation 2/7 In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams and modding groups. We will describe what advantages we got and what problems we solved. We try to give you a view insight the whole pipeline and show you some tricks. Feel free to ask questions. This is second article. It's about the mesh creation for Unity 3D in 3DS Max.
[Submerge] Art Hints - Workflow 1/7 http://www.moddb.com/games/subsiege/features/submerge-art-hints-workflow-17 Sun, 11 Dec 2011 18:31:58 +0000 articles92630
In this article we explain the workflows for Unity 3D of our art department for Submerge in seven steps. We hope this article could be useful for other game dev teams and modding groups. We will describe what advantages we got and what problems we solved. We try to give you an view insight the whole pipeline and show you some tricks. Feel free to ask questions. This is first article It's about the Gamedesign and Art conncetion in Submerge .]]>
[Submerge] Art Hints - Workflow 1/7 In this article we explain the workflows for Unity 3D of our art department for Submerge in seven steps. We hope this article could be useful for other game dev teams and modding groups. We will describe what advantages we got and what problems we solved. We try to give you an view insight the whole pipeline and show you some tricks. Feel free to ask questions. This is first article It's about the Gamedesign and Art conncetion in Submerge .