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Multiplayer and Co-Operative game set to introduce the Zone Universe feet first Zone: Commando puts you in the place of a UEGA Commando in multiplayer faction battles against the KRA and AFA as well as co-operative operations against the KRA, as well as surviving hostile life forms the planet of Arcasion harbors. Explore various locations on the planet and engage in key battles for the United Earth Government Army from vast glacial regions and tundras to the deep jungles and forests outside the urban city. Players will be able to make use of various weaponry and equipment to suit their role and skill set; from commanders, controlling the battlefield to recon troopers providing tactical scouting advantages. Vehicles will also play a part in combat on the ground and different objectives provide different challenges in games.

Post news Report RSS Zone: Weekly Wrap Up #3

An earlier weekly wrap up this week, more details still inside including more in-depth details on things we have covered on our Twitter and Facebook.

Posted by on

And the headline this week is...

Let us kick off with some key news for this week, we will now be supporting Mac OS X along with versions of Windows, this means that we will be making the computer version of Zone cross platform so windows and Mac users can play together within the same games, as a Mac and Windows user myself I can see this being good for people as it allows for a broader player base online as well as giving Mac users one more game to play on their OS. We are also planning to make sure if you do have both systems your stats will be the same on both systems, although if we team up with planned partners (not naming names) we won't need to worry about that because of their cloud support.

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MOAR NEWS!

In other more louder news (it seems), we will be talking about planned gameplay. For now I will say this on one detail of the subject. If you like sandbox based games there will be elements, also if you like shooters there will be elements of that too. In other aspects of gameplay we are still including vehicular combat along with other vehicular based game modes (I'll give you a clue look up when outside). I bet you are all wanting to see actual gameplay within our game, well hang tight I can't say when we will show it off but when we do, you won't miss us telling you about it.

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Details

Now we are showing off older concept art for now just to give you a feel of our planning earlier on in the project and also to get feedback on some things we haven't decided on yet, not like we'll tell you which are decisions we haven't made yet. Moving on We will also be talking about a map known as Islands, there isn't much to detail you with yet, but we are adding polish to it to make it one of our first two maps to show off, our other maps being glacial. These will be the first two maps we will ever show and also they will be contrasting as they both suit different gameplay styles and team sizes.

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Over and out

As this week so far has seen us working on content we can't discuss other than the announcements above we have nothing els to detail you with this week, please comment below and let us know what you think of the project so far and any ideas are welcome, I'll leave you with one last image. - J45PER

Concept Work

Post comment Comments
Serlwin
Serlwin

I think the orbital strike target gun should be E !! Good Work :D

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J45PER Author
J45PER

Thanks for the support!

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ind1
ind1

alot of good work and updates coming from here keep it up,

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J45PER Author
J45PER

Thanks, we will do!

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Waddy101
Waddy101

Is that last picture maybe hinting at the possibility of Ground and Space Combat on the same level?
All in all it's looking awesome, i think that E looks the best for the ATG Hunter.

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J45PER Author
J45PER

I cannot confirm nor deny any speculation on ground and space combat on a hybrid level.

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NickMudry
NickMudry

Awesome as always. :)

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