Small 2D strategy game of surviving in a zombiefied post-apocalyptic world, gathering materials to rebuild the city and finding survivors

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Actual changelog

News

Hello dear readers and followers,

we want to show you some of the last features added to ZombieWar, that will be available in the beta:
- ZombieInvaders as a minigame (will be available as "zombie purge" function in the maincity)
- Pickup-trucks, that can be found while looting cities and give a speed-bonus on doing tasks
- Multicamp-System, you are now not longer dependant on that, what you can do in your maincity. You can now build camps on dirt-fields to gather ressources faster.
- The building of a bakery now delivers the function to produce bread in existence of cereals and water and an oven
- Birth-System, with a small probability people can now birth children (Introducion of male and female survivors)
- Research-Function, with a built research facility in your buildings, you can now research some things (These researchitems will be upgraded with the next version)
- In a built melter you can now produce iron or copperpipes out of gathered ores in your mine

We're now hardly working on fixing some issues to give you the best feeling while testing it out in beta.

You can register for the beta with the given link to the right side.

Status quo of the development

Status quo of the development

News

Announcement of the release date. Some futural game ideas.

ZombieWar - Release plan

ZombieWar - Release plan

News

Release plan of ZombieWar: 1. v0.0.6 - many functions working here, but we'd like to know of any bugs or failures in balancing the economy ingame. After...

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