Zombies on a Plane is an exciting new title coming to Windows PC, Mac OS X and iOS. Players take on the role of the captain of a troubled jumbo jet carrying infected passengers intent on bringing the plane out of the sky. Fight to stay in the air against hordes of zombies at 30,000ft. As captain in control players must maintain the health of vital key parts such as the engines and rudder. Beat your stats or a friend's in score, combos, time and kills and fly to the top in the leaderboards. Featuring Impressive visuals, realistic flight dynamics and damage handling and an immersive weather system within a world of non stop zombie action that comes together to create a truly innovative and interactive gaming experience like no other. RELEASING ON STEAM IN JUNE
Take on the role of the captain of a troubled jumbo jet carrying infected passengers intent on bringing the plane out of the sky.
We are rolling out updates as we locate and fix bugs. Leave comments below if you have any issues. Thanks and have fun!
Please note, the game will be available shortly on the iOS and Mac app stores. The game is being reviewed by the Apple team but is still available to buy for a Windows PC and Mac OS X computer.
Latest tweets from @sgsgamestudios
The team is working hard to finish Zombies on a Plane for release on Steam. Look out for a brand new video, showcasing new features, soon!
Jun 16 2014, 9:39am
Huge update (4.0) for Zombies on a Plane planned this Friday!
Apr 15 2014, 4:40pm
Zombies on a Plane Review T.co
Apr 13 2014, 4:48am
OUT NOW - Zombies on a Plane Available for digital download on Windows PC and Mac OS X from the following stores: Indiegamesta
Mar 29 2014, 8:35pm
Zombies on a Plane iOS version releasing on App Store next week The Apple team are currently reviewing the iOS version. Once they give t
Mar 29 2014, 8:23pm
I've just posted on Shangri-La Game Studios Forums: "Available Now to purchase" (http://t.co/OXovBNP2JV)
Mar 29 2014, 1:29pm
Review: Zombies on a Plane T.co
Mar 28 2014, 8:29pm
Mar 26 2014, 8:25pm
@SGSGameStudios 3 day delay from initial release date. We are using this extra time for media coverage and preparation of sales.
Mar 24 2014, 9:53pm