Zombie’s Daughter could be labeled as a small wave management defense game where you take in charge the survival of several people trapped in a church, while a zombie apocalypse is raging outside. The church will have several doors that will need to be protected at all costs to avoid zombies breaching in and slaughtering everyone. Before each wave, you will have 30 seconds to prepare for the attack. You’ll have to manage four different resources to accomplish this: Manpower, Ammunition, Wood and Food.
After some initial feedback, we did some work to change the flow of the game (notably to make it faster).
Posted by Drithyl on Sep 25th, 2012
Hey guys! After some initial feedback, we did some work to change the flow of the game (notably to make it faster). We added a small tutorial at the start of the game, as well as a pause button to be able to stop the game at any point. Since now waves come every 30 seconds, we felt that this function was quite necessary.
You can now only display the contents of a door at once. However, we made it so that even when your doors are "closed", you can see in a smaller size the numbers of your resources assigned to them, so that you can always keep track of them without taking up too much space in the screen. Also, manpower has now a warning arrow to indicate whether it's growing (most of the time), or whether your food has reached 0 and it's going down.
A couple of graphics were also altered (highlights, manpower, resource sites, etc...). The next step is to check if this new game flow is appropriate and balance things around (whether it's too hard or to easy), and for that we need more feedback! You already know where you can address your questions or concerns about the game, and if you have any doubt you can always check the readme file inside the .rar.
We're leaving a couple of screenshots with the latest changes so that you can check them.
More importantly, the new file has already been uploaded to the downloads section, so get it and try it out!
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