The game will mainly involve Single player but I will consider co-op down the line.
Co-op mode is not confirmed at this time since I'm focusing on survival horror.
The design of the game is to survive in a town, which is inspired by cities like Raccoon City from R.E, Salt Lake City mentioned in the Doom books. The current idea is make an old school survival horror game similar to games like Re2, Dino Crisis 1. The long term goal is to make the game feel like an open world but since I'm only 1 person I have decided to make the game smaller so I can focus on general details like environment/game-play then expand the world so eventually my game will feel more open.
The current project is a solo project and this is just a project I'm currently working on for fun. I'm mainly trying to improve my skills, eventually release something but I prefer to keep in TBA until I feel that it meets some standard that feels complete.
Blender 3d/Unreal Engine 4
Gimp/Krita (Texturing), xNormal
Mixcraft (Digital music)
I might be considering Substance Painter/Designer, Sculptris.
Have been experimenting with Android on UE4 too but for now my entire focus is PC.
It's not been long since I announced the revival of the project so thought start with getting the classic camera system working. Currently I'm still working on completing the camera system to work better with controls but for now I'm mainly prototyping the technique and trying to make it work so that the camera is tied to player controls. At the moment it will be confusing for the average gamer so I'm hoping to look into sorting that out eventually.
The other thing that I'm looking into is getting modular maps to look natural, hoping to look more into that to help improve the look of the game. So I'll be looking at many video's relating to this.
Mainly focused heavily on getting modular maps, the camera system but at some point I may need a break from this, might end up mainly focusing on simpler things like basic assets, I've considered thinking about making something like a handgun, etc...
I've been thinking about is if I should look into Subspace Painter/Designer, I was thinking about it recently because it was on sale recently, a friend bought it recently and it got me wondering about if it might be worth investing since it might help the project. Either way I'll probably wait till the next sale before I think about it getting it.
Currently reviving the project. The project is based on games like Resident Evil 2, games likes Dino Crisis. I'm hoping to make a game that stays true...
Currently news is slow, I apologise for the long time without much information. I'm only one person and this has been something I have wanted to do for...
Time for everyone to get their random update. Basically I have a test build I'd like everyone to see but the demo is only for a level design base.
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Presentation build that I used for University. This is was the 1st public version which was originally on UDK.
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