The game will be Single player only. The focus of the whole project is to bring back the classic survival horror genre since I feel like the genre has been missing for a while.
The point of the game is to survive, it will be heavily inspired by games like Resident Evil 2,3 because I loved the exploration of Raccoon City, the general tone of the game. It'll also be taking game-play inspiration from games like Dino Crisis 1, Re2/3 from the PS1 era.
My long term goal is to intimidate the player like in Re2 when the first Licker turned up in Re2 to make the player want to avoid enemy's, prey on the player. I'll be putting a lot of thought into the project from level design, character design and music/sound.
The current project is a solo project and I'm currently working alone on this project, doing this for fun plus want to keep learning and improve my skills.
Blender 3d/Unreal Engine 4
Gimp/Krita (Texturing), xNormal
Mixcraft (Digital music)
I might be considering Substance Painter/Designer, Sculptris.
Also considering Kinect 2.0 for animation at a later date.
I've been experimenting with Android too but for now my entire focus is PC.
It's not been long since I announced the revival of the project so thought start with getting the classic camera system working. Currently I'm still working on completing the camera system to work better with controls but for now I'm mainly prototyping the technique and trying to make it work so that the camera is tied to player controls. At the moment it will be confusing for the average gamer so I'm hoping to look into sorting that out eventually.
The other thing that I'm looking into is getting modular maps to look natural, hoping to look more into that to help improve the look of the game. So I'll be looking at many video's relating to this.
Mainly focused heavily on getting modular maps, the camera system but at some point I may need a break from this, might end up mainly focusing on simpler things like basic assets, I've considered thinking about making something like a handgun, etc...
I've been thinking about is if I should look into Subspace Painter/Designer, I was thinking about it recently because it was on sale recently, a friend bought it recently and it got me wondering about if it might be worth investing since it might help the project. Either way I'll probably wait till the next sale before I think about it getting it.
Minor update: 2/8/17
Started working on human models so trying to get the hang of it, if I get something sorted then I may replace the default UE4 character with my own custom character. (Player character concept is still early stages)
Another minor update: 6/8/17
Started working on creating several doors, uvw mapping. Hopefully be able to use them with different textures so I can use them as often as possible across my game. I'm also looking into using modular parts like handles so not all door's will look the same. Hoping to have a bigger blog update referring to this sometime this month. I'm also experimenting with Material instances, hoping to get better results with textures.
1 more thing: I'm considering using Kinect 2.0 for motion capture at a later date because I'm not sure if manual animation would work right since it might end up looking stiff.
Extra note: I'm currently looking into playing the Resident Evil 3 PC to get an idea of how to progress with my project, also using the Restoration mod since it looks good.
3/9/17: (Minor update)
Not a lot to say at moment, mainly researching into making textures for things like humans so I can make different organic designs. I already have a 3d model of a Raptor but haven't got around to making a proper texture for it. I think at moment I just want to get a main character model in there and get a better understanding of how the animation system works before I make changes to the UE4 project. I think this will be my focus this month since month I'm pretty busy with other things that is taking up my time.
Currently reviving the project. The project is based on games like Resident Evil 2, games likes Dino Crisis. I'm hoping to make a game that stays true...
Currently news is slow, I apologise for the long time without much information. I'm only one person and this has been something I have wanted to do for...
Time for everyone to get their random update. Basically I have a test build I'd like everyone to see but the demo is only for a level design base.
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This is an old build that I used for University for a presentation I did. This is was my 1st public beta, which was originally built in UDK.
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