The game will be Single player only. The focus of the whole project is to bring back the classic survival horror genre since I feel like the genre has been missing for a while.
The point of the game is to survive, it will be heavily inspired by games like Resident Evil 2,3 because I loved the exploration of Raccoon City, the general tone of the game. It'll also be taking game-play inspiration from games like Dino Crisis 1, Re2/3 from the PS1 era.
My long term goal is to intimidate the player like in Re2 when the first Licker turned up in Re2 to make the player want to avoid enemy's, prey on the player. I'll be putting a lot of thought into the project from level design, character design and music/sound.
The current project is a solo project and I'm currently working alone on this project, doing this for fun plus want to keep learning and improve my skills.
Blender 3d/Unreal Engine 4
Gimp/Krita (Texturing), xNormal
Mixcraft (Digital music)
I might be considering Substance Painter/Designer, Sculptris.
Also considering Kinect 2.0 for animation at a later date.
I've been experimenting with Android too but for now my entire focus is PC.
Haven't updated in a while but thought give a new update.
Firstly I've been experimenting with level design for a while, thinking of redesigning my police station level so it includes stairs cases, etc... This may mean I may have to make multiply prototype level designs. Also I'm still trying to improve my 3d modelling for human modelling so I can replace the default model in UE4 but still need to practise.
I will keep trying to make humans later but thought try to make an enemy, well I've been going through my notes, not sure what monsters I will make. For now I decided to make a 3d model of a Skeleton that I could use for the project as an enemy, also been thinking about if I could use the skull of the model for puzzles/keys like in Doom.
Anyway here's a preview of my Skeleton that I've been working on:
I've also been working on 3d models for my game. So far I have plans for both a shotgun, pistol but I have started working on a random pistol called the M1911, have included it on my blog page:
Also made more variety's of the skeleton that I mentioned before. One with, 1 without Jaw on Skeleton then made 2 separate skulls using the skulls from the skeletons.
I may consider slight tweaks to the mesh later to help make more variety of enemy's instead of the skeletons all looking same. Currently looking at Evil Dead 3 for ideas since like the evil look of the Deadites:
Minor update 18/11/17:
Took some feedback from a friend, made some changes to the Skeleton's skull, I have started rigging the Skeleton so just need to animate it and put into UE4 so here's a preview of the changes:
Once the Skeleton is animated then I'll be looking into making custom made player character again, hopefully see about having a main character that can shoot the Skeleton, maybe include some kind of health system.
Importing of older features that were in UDK to UE4, rebuilding assets.
Currently reviving the project. The project is based on games like Resident Evil 2, games likes Dino Crisis. I'm hoping to make a game that stays true...
Currently news is slow, I apologise for the long time without much information. I'm only one person and this has been something I have wanted to do for...
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This is an old build that I used for University for a presentation I did. This is was my 1st public beta, which was originally built in UDK.
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