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The game will mainly involve Single player but I will consider co-op down the line.
Co-op mode is not confirmed at this time since I'm focusing on survival horror.
The design of the game is to survive in a town, which is inspired by cities like Raccoon City, Salt Lake City which is from the Doom books, I'm using Google Maps for references so I can build a rough layout, to help try plan some form of map. The current idea is to make the game similar to old 'Resident Evil' style games with a mixture of demons. The long term goal is to make the game feel like an open world but since I'm only 1 person I have decided to make the game smaller so I can focus on general details like environment/game-play then expand the world so eventually my game will feel more open.
The current project is a solo project and this is just a project I'm currently working on for fun. I'm mainly trying to improve my skills, eventually release something but I prefer to keep in TBA until I feel that it meets some standard that feels complete.
Unreal Engine 4
Mixcraft (Digital music)
Have been experimenting with Android on UE4 too.
Archive edit 09/12/2015 : If you're seeing this then the project is not dead, it's just I've decided to archive the game until I feel ready to continue working on the game, didn't feel like the game was getting enough progress in the page so rethinking things over for the project while I'm self-teaching myself to learn Unreal Engine 4, Blender.
Firstly I thought it was time to update the blog page since some have asked where the project is going. Anyway I still have no release date because as far as I'm concerned this project is an on-going project till I'm satisfied with the game and don't want to rush it, all my work is my own so I build all the 3D models, textures, etc...
I'm mainly been building the road-work so that it looks similar to 'Salt Lake City', not an exact replica since I want some creative freedom to try new things. Which can be seen here:
(Still work in progress, having to tweak texture bugs, may need to rework the road to be more of a gridlock style and eventually include the flooring for basic buildings to be placed on)
Also working on Police Cars which are based on the 'Blues Mobile' from the movie 'Blues Brothers' and constructing the Police Station while testing different building styles to see what looks right.
Incomplete Blues Mobile: (Still work in progress)
Anyway my work is still focused on Udk, anyway this is an idea of what the Police Station could look like: (It's a basic form, will be designing a better version at a later time, this was mainly used to help organise my structure, is based on my unreleased blueprints that I have been drawing)
Currently the game's focus is to run on UDK but I will port into UE4 eventually once the UDK build is complete.
Update 17/1/15: Currently took a break from this project due to moving places so have started working on this again with new fresh ideas.
21/05/2015: Decided to move from UDK to UE4, which means I can port to different systems/OS easier. Currently prototyping at the moment, understanding UE4 then hopefully get something sorted soon since long overdue for an official update.
Currently news is slow, I apologise for the long time without much information. I'm only one person and this has been something I have wanted to do for...
Time for everyone to get their random update. Basically I have a test build I'd like everyone to see but the demo is only for a level design base.
Showing some stuff that I have been working on, making my work feel more like a horror game than just a basic road.
Updates final here, it's not the best update ever but been having problems with updating on here plus had other projects colliding.
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Presentation build that I used for University. This is was the 1st public version which was originally on UDK.
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