Zombie Hunter, Inc. can be described as Left 4 Dead meets Golden Axe. It is a top-down PC shooter set in Washington, DC. Your job is to rescue survivors from the zombie apocalypse . . . for a reasonable fee, of course. More than an arcade shooter, Zombie Hunter, Inc. also includes gear customization, quests, and non-linear storytelling with branching paths to deliver the most exciting top-down shooting you’ve ever seen.

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Blog RSS Feed Report abuse Latest News: Inspiration #1: Seal Hunter

0 comments by cubr on Apr 13th, 2015

Hi everyone!

I will start with bad news: unfortunately we had to cancel our Kickstarter campaign as we realized that we were did not properly prepared for it. However, this is not the end! Due to the success of our Greenlight campaign we will be able to continue developing the game for now and relaunch our Kickstarter in a few months. We will be relasing our demo before that time too, so stay tuned! In the mean time, if you haven't yet voted for us on Steam Greenlight, please do:

In this article I will tell you about one of the major influences of Zombie Hunter, Inc: an amazing Sweedish shooter Seal Hunter.

I first found Seal Hunter long ago in 2008, my friend had it installed on his PC. I literally dug it up from a pile of free games he had on his drive – I always loved games and tried to play as many of them as I could, so his “stash” of free games was a gold mine for me. I launched it and immediately fell in love with it: you shoot seals with firearms in an isometric top-down view. Kills give you money, which you can spend on better guns. If any seal reaches the far right side of the screen – you lose. The game uses awesome sounds from Counter-Strike and, despite being pixel-art, has one of the most satisfying gore I’ve seen in my life. Better still: it supported 2-players hot-seat! We played the game the entire evening back then: it was insanely addictive, despite being incredibly short. As I learned later, you could finish Seal Hunter in seven minutes, but it was almost impossible to do. In the end of the third level a large wave of penguins came out, walked slowly forward for five seconds and then charged incredibly fast to the right side of the screen. We kept losing to those penguins and kept trying to beat them again with different tactics and different guns - it was endless fun.

Wall of penguines: one of the toughest bosses in Seal Hunter for new players.

But one of the biggest strengths of the game is its unique aiming mechanics. Unlike other top-down shooters, you could not aim around you, you could only shoot in a straight line from right to left. However, this mechanics created a unique gameplay, where you aimed by moving your character and allowed you to place very accurate headshots. At the same time, the entire game was based around accuracy and headshots. Each headshot gives you extra money and allows to kill mammals much faster. As the game’s difficulty ramp up very fast, you absolutely have to be accurate with your shots to beat it.I showed the game to a number of friends back then and we all had a blast playing it. I never finished it then – it was too hard for me :). I always wished back then this game had multiplayer and I was one happy person when visiting the game’s website I learned that one of the game’s fans made a remake of the original game witch kept everything and added on-line multiplayer! A new era of Seal Hunter started in my life: I was playing it for days with different people around the world. I learned a lot from them: how to accelerate your movement with a shotgun, how to kill turtles in one shot with grenades. After many days of training, I was able to finish the game for the first time: it was incredibly fun.

The Seal Hunter remake allowes you to play the game online with up to three other players.

Seal Hunter and its remake made the biggest impact on our upcoming game Zombie Hunter, Inc. Our entire survival mode is devoted to this game. We tried to keep the best features in and add new ones. The biggest difference we made was the ability to turn around: now you can shoot in two directions instead of one :). We also added secondary guns, which can be quickly activated while you use your main gun. It also presents a new strategic choice: you can only use one secondary gun. We plan to add even more features. For instance in the final game, some zombies will throw each other around and attack the hunters, while others will slow the hunters by vomiting at them. We will also have new cool guns like Flamethrower, which obliterates zombies in a small area in front of the hunter and Mortar, which can fire powerful shells, that destroy zombies in a very large area, but prevent hunters from moving completely, while they aim and fire.

The survival mode in Zombie Hunter, Inc. is devoted to Seal Hunter.

If you haven’t played this game yet – you have lost a lot. Do try it out, it is completely free and endless fun: Sealhunter.se
If you are still hesitating, check this video:

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Post comment Comments  (0 - 10 of 16)
Snowcover Sep 21 2014, 6:29am says:

Okay. I didn't even try out the game yet.
But sir, you have a huge fan over here.
Anyone who uses Hourvari's music in his project is a dear friend of mine.
That was unexpected.

+1 vote     reply to comment
cubr Creator
cubr Oct 19 2014, 4:57am replied:

Well and we are all huge fans of Hourvari! Their music is amazing and it is a great honor to be able to use it in our game!

+1 vote   reply to comment
Cal_Shoot Apr 11 2014, 2:59am says:

Sorry if im annoying you guys but is there any way to get cheats? I'm always stuck on wave 3 with the stupid dogs running..

+1 vote     reply to comment
cubr Creator
cubr Apr 12 2014, 8:19am replied:

Feel free to annoy us anytime Cal_Shoot! We love to talk with our players!

We don't have cheats at the moment, sorry. We simply did not have the time to implement them :). You should try using C4 though. Just plant a bomb close to the left border, before the wave comes out and blow it up when they approach it. That should kill 80% of them and you will quickly dispatch of the rest.

You could also use grenades to achieve the similar effect, but you need to learn how to toss them accurately :). Machete is also a good solution as well, as it kills packs of dogs with one skystrike (I hope you know that you can use it in midair to perform the skystrike :)).

Finally the SPAS shotgun for $4000 is your ultimate solution, if you can gather $4000 before the dogs come out.

+1 vote   reply to comment
VokCell Apr 10 2014, 9:21pm says:

One concern I have with games like this is they tend to become quite monotonous after a while. They typically only consist of running, gunning, and unlocking better weapons. (Which only leads to more running and gunning.) I'm not saying this is going to be your game (because it's only in alpha and I haven't played it for that long), but I'm just trying to suggest adding some amount of depth.
Skills can go a long way. For example, leveling up a character with stats or choosing some kind of bonus at the start of the game can really change things up. Enemies could also be implemented in a special way. For instance, certain guns may be more powerful against certain enemies or enemies could behave in a way that forces the player to strategize.
Again, these are all just suggestions from a fellow game developer. I would just hate to see a game that looks so visually appealing turn into another shallow zombie killing clone.

+1 vote     reply to comment
cubr Creator
cubr Apr 12 2014, 8:11am replied:

Thanks for the complement! We are indeed working very hard to make the game look nice :).

I am afraid you might have missed a few things on your playthrough :). We indeed have weapons that are better against certain zombies and weak against others. Moreover, the main depth of the survival mode comes from planning your gun purchases and various tactics you will use to finish various waves and bosses.

But, as you rightly mentioned, this only alpha, and what you have in front of you right now, is a mere tech demo with a gameplay in it. We are now working on the campaign mode, which will have most of the features you suggested. Stay tuned, the next update comes this summer!

+1 vote   reply to comment
HackCHECKer Mar 6 2014, 2:14pm says:

More maps and content needed,but with friends this can be a reeeeally funny game!

+1 vote     reply to comment
cubr Creator
cubr Mar 6 2014, 4:37pm replied:

Be sure we are now on to doing just that, HackCHECKer :)

+1 vote   reply to comment
cubr Creator
cubr Jan 1 2014, 12:03pm says:

Thanks, Killer, we deliberately chose the orthogonal view as it was crucial to the game mechanics.

+1 vote   reply to comment
Killer12280 Jan 1 2014, 7:38am says:

This game looks very interesting but the one thing I like is that the game reminds me of some of the old 2D/3D games that have a similar sort of render to the players and zombies

+1 vote     reply to comment
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Zombie Hunter inc
Maya Gameworks
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Released Dec 14, 2014
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