Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning.

It's a multi-platform (windowsmaclinux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. 

The game sports a varietyof different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.

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9 comments by Jordizzle on Dec 4th, 2013


Oh hey, look!

 Hi everybody! Jordan here with a little bit of a news break for Zombie Grinder! I know it's been like 4,000 years since I've posted news, as Tim and I have been incredibly busy at our 9-5's, but I've got some fabulous news! 

WE GOT GREENLIT!

That's right! After an over-a-year-long campaign, your support has helped us catch Valve's attention enough to justify a release on Steam! I know I speak for everybody who has contributed content to the game when I say that we thank ALL of your for your relentless support through the good times, and the bad!

With this unprecedented event comes some pretty amazing news! More updates than I had actually thought we would do! To be honest Tim and I were roadmapping an over-all end-of-the-line update that would introduce a single-player mode and the online side of things would be Peer-to-Peer. We still have other games we want to eventually work on, but with Zombie Grinder being released on Steam, we have a newfound vigor to polish it up and make sure it's a complete experience in and of itself!

Since finding this news out, I've completed 8 new hats, and 6 new weapons. This next content patch which may be a ways off should be very interesting!!

I'm still trying to wrap my head around this whole situation, as I honestly never expected it to happen, and I know Tim's in an even crazier spot, but I just thought I'd let y'all know that we appreciate everything you've all done! From just playing the game, to pitching ideas for new weapons.

Obviously a bunch of stuff is coming, and while I can't exactly put a date on it, Tim and I are shooting for a full release before Summer of next year to co-incide with our Steam debut :)

Thanks again for all your support!

Much love,
Jordizzle 

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Post comment Comments  (670 - 680 of 865)
Infinitus
Infinitus Feb 6 2012, 6:54pm says:

Small update pushed, should fix a handful of problems people are having. Just waiting on desura to approve it (you can get the stub downloader from twindrills.com if you don't wish to wait :)).

+5 votes     reply to comment
[G&G]Apokalyps
[G&G]Apokalyps Feb 6 2012, 7:30pm replied:

Nice ! Where can we see release notes (if there are any ^^) ?

+2 votes     reply to comment
OrangeNero
OrangeNero Feb 6 2012, 5:59pm says:

this game is looking like a hell lot of fun. tracking

+2 votes     reply to comment
Speenyx
Speenyx Feb 6 2012, 5:55pm says:

When i start up the game it gets to the type in your name screen but no mouse cursor shows so i cant click ok!

+1 vote     reply to comment
Infinitus
Infinitus Feb 6 2012, 6:07pm replied:

Use arrow keys and space. Mouse is not used in this game.

+1 vote     reply to comment
Speenyx
Speenyx Feb 6 2012, 6:08pm replied:

ok that makes sence now.

+1 vote     reply to comment
ministove
ministove Feb 6 2012, 5:24pm says:

I love that MacOS support has been released--but I'm sorely disappointed (on my own end) that it won't run on my macbook (2006, black matte model--not pro), with its pitiful integrated graphics...damn useless Intel GMA 950!!!! (it has had "planned obsolescence" written all over it)--as apparently it doesn't support openGL 2.1--and will not start up beyond the "fatal" error letting me know this fact. Ok...fine...I can now admit that my computer's a dinosaur. Lovely.

Since I can't really ask for anything to be changed--as there would be no point to it--I'll just sit here and be envious.. I'm just surprised the game is as "graphics intensive" as has turned out to be. Then again--I guess this is a typical story for mac-users: we never get to have anything fun, unless you can afford to fork out the change for a proper setup. The only thing I can hope for now is either an iOS or a Flash port...but thats a pipe dream.

It honestly looks like something I spend hours playing while neglecting to be productive, and I do hope to get a chance to play in the future.

+1 vote     reply to comment
Infinitus
Infinitus Feb 6 2012, 5:47pm replied:

All accelerated 3D, shader's and all. It is pretty graphics hungry lol.

I'll add a bypass option for the opengl check in the next version, you can have a try and see how well it works on versions below that, but expect all kinds of graphical problems.

+2 votes     reply to comment
ministove
ministove Feb 7 2012, 12:07pm replied:

Sweet...at this point I'm open to anything. So sure--I'll give it a try, even just to see how it performs. Looking back at some of the videos, It's making more and more sense why my computer can't handle such awesomeness.

+1 vote     reply to comment
Infinitus
Infinitus Feb 7 2012, 4:37am replied:

Yes its a terrible dialog I made :).

It's more than likely the integrated graphics, the game is pretty gpu heavy, it uses shaders/fbos and a few other things that not all integrated cards support.

When the next version is approved it includes a fallback that should allow it to run even when shaders/fbo's are not supported.

+1 vote     reply to comment
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Zombie Grinder
Platforms
Windows, Mac, Linux
Developer
Twin Drills
Engine
Custom Built
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Official Page
Twindrills.com
Release Date
Released Feb 2, 2012
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9.1

661 votes submitted.

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Highest Rated (33 agree) 10/10

Cos its awesome :3

Nov 20 2011, 7:39am by Infinitus

Style
Genre
Arcade
Theme
Abstract
Players
Single & Multiplayer
Project
Indie
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