Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning.

It's a multi-platform (windowsmaclinux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. 

The game sports a varietyof different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.

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sittin Top Hatopia! Looking Classy
Blog RSS Feed Report abuse Latest News: It's the ONE-OF-A-KIND HUB-Date*!

9 comments by Jordizzle on May 22nd, 2013

Greetings, party people!

Jordan here, with an update to your maybe-6th-favorite Zombie killing game, Zombie Grinder! The most titular part of this update is the publicizing of the HUB!!! Menus are so 2012, and to prove it, we've completely eradicated that all that unsightly text and buttons, and replaced it with an overworld with shops and stuff! There is a bank, salon, hospital, and game center which you can use to organize your finances (and even gain interest on your money!), purchase new styles for your toon, heal up and purchase healing items, and of course set up Zombie Grinding excursions with your mates!! We're aiming to make the trek between HUB and game more smooth, in an "instance" style, a la MMO's. There has also been a massive balancing of ammo modifier and such! Tim's got all the changes in the launcher's changelog!

On my side, I've been coming up with literally more guns than I have time to draw, but a few of them are in the game now! Winchester Rifle (designed by the AWESOME theDarkwing54!), Acid Gun, and the Lovethrower (healing flamethrower, unlocked by healing mates!) and... DUN DA DA DA DUUUUUUNNNN!!!! BUFF BEACON GRENADES!

 "da fuq is a buff beacon grenade?" you might be asking, in a very condescending manner.
 
Welp! They are grenades you throw at your mates, and instead of blowing them up into a hilariously salty mess, it turbo-charges them with a corresponding stat! The color of the grenade buffs the stat connected to the same color (red for HP, etc)

While the buff is temporary, they are stackable! Wanna get away from a horde of the undead quickly? Huck 5 or 6 speed grenades on the floor and get the hell outta dodge faster than most zombies can say "Did he seriously just reference Gunsmoke?"!!! 

 
 I personally think they ended up being super amazing, and it's gonna be interesting to see how players utilize them in upcoming game modes... Speaking of which, I have 2 or 3 new ones concepted, and will be design-doc'ing them and shipping them off to Tim as soon as I can. One of them is a "capture the survivor" of sorts, where you and your mates run around a randomly generated level saving hostages from zombies! Our current survivor game mode was more escort-based, and while it may still be implemented in some form, I'm hoping the new one is a bit more entertaining... I can't go into too much detail on the second one... yet! It's going to be fun though, and introduce a totally new way to rise up through the zombie grinding ranks MUAHAHAH!!!!

I also want to start featuring Let's Plays of the game in news updates to help potential new players get a feel of what to expect! This update's LP comes from a group of southern gentlemen, and their first impressions of the game! It's pretty raw and DOES contain harsh language, so be warned!

Pretty fun stuff!
Thanks for the spotlight, dudes!
If you have an LP of the game, shoot us a PM! I search for them intermittently as well
(that's how I stumbled on this one! Tim did too apparently!)


As for the future! There is a ton planned for the game, and Tim and I are trying to make as much time for it as possible! As we say pretty much every update, our lives get in the way of development a whole bunch, but when we do get a chance we always come back with new ideas! There are currently an estimated 500-billion ideas going through MY head personally, and I know Tim's got just as many if not more going, so we're only getting warmed up! 

Enjoy the update, and look forward to what we have in store for you in this crazy world of killing... uh... not-human things? 

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Post comment Comments  (510 - 520 of 784)
WarHedd
WarHedd Feb 11 2012, 2:27pm says:

oh well it has a single player mode so i fugured i cud play weather it was a connection or not. sorry for misunderstanding the game's system of working.
suggestion for the future:a demo version that doesnt requires internet connection.this way if us with laptops are without wifi in the perimeter we could still enjoy it. its a great game.

+1 vote     reply to comment
mccg
mccg Feb 10 2012, 7:43pm says:

i meant change my nat type to open so friends can join mah server?

+1 vote     reply to comment
Infinitus
Infinitus Feb 10 2012, 7:52pm replied:

portforward.com

No need for two identical questions, won't make me read them any faster :P

+2 votes     reply to comment
mccg
mccg Feb 10 2012, 7:25pm says:

how do i port foward so people can join?

0 votes     reply to comment
Infinitus
Infinitus Feb 10 2012, 7:52pm replied:

portforward.com

+1 vote     reply to comment
WarHedd
WarHedd Feb 10 2012, 4:18pm says:

im havnig one small issue... since i cant play the game on this computer i put it on my laptop that has no internet connection. so i was going to enjoy single player mode but for some reason the fact that there'sno internect connection blocks me from starting the game.
it let me get in and start the server and when it loads for the game to start it says no internet and puts me off.

+1 vote     reply to comment
Infinitus
Infinitus Feb 10 2012, 4:35pm replied:

Yup. Game currently requires a constant internet connection. It's not meant to be played single player.

The master server deals with a lot of stuff required to make the game fully work (eg. certain items in the inventory)

+1 vote     reply to comment
killer653
killer653 Feb 10 2012, 3:44pm says:

good game. Looks good with the demo. Downloading now

+1 vote     reply to comment
Infinitus
Infinitus Feb 10 2012, 4:36pm replied:

ps. it's not a demo - pre-alpha, it's just a development version so people can watch as it's made ;)

+4 votes     reply to comment
Infinitus
Infinitus Feb 10 2012, 3:07pm replied:

Single-player or playing with other people? What are your computer specs? OS?

+1 vote     reply to comment
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Zombie Grinder
Platforms
Windows, Mac, Linux
Developer
Twin Drills
Engine
Custom Built
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Twindrills.com
Release Date
Released Feb 2, 2012
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Highest Rated (26 agree) 10/10

Cos its awesome :3

Nov 20 2011, 7:39am by Infinitus

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