Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.
Points are so 2010! We're going retro and bringing COINS back! WOO!
Posted by Jordizzle on Dec 11th, 2011
Greetings! In the past week or so a lot has changed in Zombie Grinder! Tim's been busy adding dynamic map layouts, destructible environments, and some super sweet splatter effects when shooting zombies! He also added coins! What are coins, you ask? They are small pressed pieces of precious metal! They will also be used to purchase in-game items in an upcoming patch! Speaking of patches, what's available in this trailer will be going live within the next few days if all goes right! You may have noticed a small hiccup when playing, and then your account being wiped (sorry...).
Tim has also implemented a code system for unlocking exclusive hats! This is for the generous people who donated to our 8-bit funding campaign, and of course for limited-time events in the future :D! I've personally been spriting hats. There are now 12 or so hats and hairstyles, as well as 4 miscellaneous items which will be live with this patch. Not as many as I'd hoped for, but I've been busy, jeez! Here is the gameplay video!
I really wish youtube wouldn't butcher quality of uploaded videos, but what are you gonna do?
Please enjoy the video, like, comment, etc! Tim and I are still looking for user-created content to pack with the game! If you've created a map you think is fun, please post it on our forums! We're both curious to see what people are up to with the SDK! :) That's all for now (I think... I feel like I left something out...) Oh well!