Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.
A small shot of Zombie Grinder's editor, and a sneaky peeky at the first official map wave_urban!!
Zombies basically pop out from behind any building on the bottom, and sides :D
Oh, one of the next enemies planned will be zombies who crawl up from underground, so basically nowhere will be truely safe :D
Is this going to be released? Because if so, this will be epic.
Yeh all the SDK and stuff is bundled with the game :3. It's made to be mod-able :3.
is there a turtoral for this sdk