Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.

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[READ ME] KNOWN ISSUES (Games : Zombie Grinder : Forum : General Discussion : [READ ME] KNOWN ISSUES) Post Reply
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Infinitus
Infinitus Developer
Feb 18 2012, 7:22pm Anchor

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Feb 19 2012, 3:12am Anchor

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Infinitus
Infinitus Developer
Feb 19 2012, 8:19am Anchor

Touche good sir.

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Feb 21 2012, 3:37pm Anchor

if you play a map of c1_s1 then vote to lab you always get the baseball bat and you only have the blue zombies and none of the green
I.imgur.com
it also restarts the map insteed of starting a new round

Edited by: bope

Infinitus
Infinitus Developer
Feb 21 2012, 3:40pm Anchor
bope wrote:if you play a map of c1_s1 then vote to lab you always get the baseball bat and you only have the blue zombies and none of the green

You will always get the same weapon until you finish the round, regardless of resets. Dunno about the zombies tho.

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Feb 21 2012, 3:50pm Anchor

edited my post not sure you will check unless this gets new post tho so, it also will restart the map insteed of restarting the round

Infinitus
Infinitus Developer
Feb 21 2012, 4:00pm Anchor

Don't use images in your name :P. Or I'll have to start disabling that feature lol.

And that's very odd, seems your client is not loading the correct script file ...

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Feb 21 2012, 5:35pm Anchor

he he he ^_^ player name/ or server name/ or both?

Infinitus
Infinitus Developer
Feb 21 2012, 5:51pm Anchor

All :3. Or I'll just disable bbcode all together lol.

I don't mind using small images or anything, but using huge things like that is just screwing with it.

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Feb 21 2012, 9:28pm Anchor

I would disable *removed* it can be used to crash clients atm

Edited by: bope

Infinitus
Infinitus Developer
Feb 22 2012, 7:39am Anchor
bope wrote:I would disable [img]it can be used to crash clients atm

No, if I disable bbcode I'll disable all of it globally on user input.

Should never tell people about hidden things like these, they just exploit it ;_;

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Mar 6 2012, 12:58am Anchor

Sorry about that, boss :(

Jun 5 2012, 12:52am Anchor

I dont know if it's just me but the uzi is about 500% louder than every other sound effect and gun in the game.

Jun 5 2012, 4:09am Anchor

The uzi's actually taken from Half-Life 2, so yeah... Our sound designer's gonna be making us all custom sounds when he gets a shot. I really should decrease the volume, because I agree entirely

Infinitus
Infinitus Developer
Jun 5 2012, 8:48am Anchor
Jordizzle wrote:The uzi's actually taken from Half-Life 2, so yeah... Our sound designer's gonna be making us all custom sounds when he gets a shot. I really should decrease the volume, because I agree entirely

It's not actually its from freesound.org :3. I think its just a stock soundfx.

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Jun 5 2012, 6:02pm Anchor

If you're using the one I originally sent you back when we first started, I stole it from HL2 :P Also, the flamethrower is from Fortress Forever >_>

Infinitus
Infinitus Developer
Jun 5 2012, 6:48pm Anchor

God dam it jordan :P

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Jun 5 2012, 7:02pm Anchor

\_(>_>)_/

Apr 10 2013, 11:54pm Anchor

I guess it could be considered an "issue" because I don't thnk it used to be this way: in dungeon mode, once you have enough gold to buy an item, it won't display how much it costs to buy it anymore.

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