Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.
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[IDEA] (MODE) King of the hill | Locked | |
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Sep 3 2012 Anchor | ||
basically just king of the hill, pvp , players must be in a determined point of the map an specific amount of time to score no turrets allowed no sticky bomb (or watever its called like) |
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Sep 3 2012 Anchor | ||
I'm surprised this hasn't been suggested before, this should totally be a thing, though there should be no weapon restrictions, turrets and the sticky launcher are the last thing to be worried about when someone runs up to the point with an explosive ammo uzi, while probably killing themselves along with everyone else . |
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Sep 3 2012 Anchor | ||
i dont want turrets and sticky bombs on the mode because it would be so easy to camp!, btw thx for reading |
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Sep 3 2012 Anchor | ||
the thing is that sticky bombs only stick to walls not floors, it would be prudent to make the hills in more open spaces, plus, once a player dies, all their turrets are removed instantly, so their effect is much weaker than you think. all player needs to do to deal with a camper is to run up with explosive ammo, killing them and all their equipment quite easily |
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