Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.
|Graphix fix on Linux||Post Reply|
|Jun 25 2012, 3:59pm Anchor|
Hello, because game is freezed when we change any settings in graphics I looked for some fix and there is working method
Thanks, and Good Luck.
Edited by: kaktus283
|Jun 25 2012, 5:08pm Anchor|
Do not fiddle with game_width and game_height!
These are primarily internal variables, if you set them wrong, the game can become totally screwed up.
Only set aspect and width/height/depth.
|Jun 25 2012, 6:09pm Anchor|
Infi, for me this is better - if you can tell me which is default and can try ...
|Jun 25 2012, 6:46pm Anchor|
kaktus283 wrote:Infi, for me this is better - if you can tell me which is default and can try ...
I'll be disabling it in the next version then .
I'm not kidding, those values should really not be changed.
game/height/depth and aspect ratio should be enough to do whatever you need.
|Jun 27 2012, 12:23am Anchor|
Another useful conf:
Edited by: KWK
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