Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.

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Calling all dedicated servers :). (Games : Zombie Grinder : Forum : General Discussion : Calling all dedicated servers :).) Locked
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Infinitus
Infinitus Developer
Jun 8 2012 Anchor

So, I've managed to get ZG fully working on headless linux box's :D

Leased out a couple of linodes that will be used on the next update to permanently host some dedicated servers (One in the EU, one in the US at the moment).

Does anyone else have any linux servers they fancy hosting a dedicated server on?

It will be nice to get some resilient dedicated servers up when the next update goes live rather than having to rely as much on user-hosted games.

The server process after some brief testing usually takes up ~120mb of memory. And on a linode512 (check linode.com for specs) takes up about 40% of a single cpu core at peak (usually closer to 25% when the action isn't that intense). Bandwidth is pretty much negligible.

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