Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.

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General Discussion (Games : Zombie Grinder : Forum : General Discussion) Closed
[solved] bug report: broken reload speed Neo160 Infinitus - read

Feb 17 2012, 3:22pm

Game width, height, and quality Godofdrakes Godofdrakes - read

Feb 12 2012, 3:42pm

Weapons and Ammo Moizal jhsu - read

Feb 11 2012, 2:06pm

Mods Rubz Rubz - read

Feb 8 2012, 6:32pm

Editor/SDK question. Rubz 12  Rubz - read

Feb 7 2012, 8:40pm

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General discussion on the development of Zombie Grinder!