ZEQ2-Lite is an open-sourced and mod expandable project based on a highly modified ioQuake3 engine foundation and features many true-to-reference DBZ visuals and mechanics.
not really breakale ojects man i think what u just done here is made a broken object version and normal object version and when someone attacks the object it switches to the broken object which isent breakable objects.
hence the small loading time when it collided with the beam which is not practicle in a multiplayer enviroment, it wont work.
I dont think u can do real breakable objects on your quake engine unless you change it
Swapping to a broken form of a model is [a] what defines a breakable object [b] what was natively supported in Quake 3 and released with the engine EXACTLY as that named feature.
No, it's not some form of CSG operation, mesh alteration, or even slightly superior mesh animation playback, but there are many procedures to achieving this very simple effect practically in a multiplayer environment. Quake 3 was designed ONLY as a multiplayer game, after all.
yay
Em Is Good.
nice work, I'll keep dreaming that they will pass through the walls and making holes! They and your ki. would be spectacular XD
NOE WAI!
Explosions look amazing but the damaged building should look better but overall still really good :)
not really breakale ojects man i think what u just done here is made a broken object version and normal object version and when someone attacks the object it switches to the broken object which isent breakable objects.
hence the small loading time when it collided with the beam which is not practicle in a multiplayer enviroment, it wont work.
I dont think u can do real breakable objects on your quake engine unless you change it
Swapping to a broken form of a model is [a] what defines a breakable object [b] what was natively supported in Quake 3 and released with the engine EXACTLY as that named feature.
No, it's not some form of CSG operation, mesh alteration, or even slightly superior mesh animation playback, but there are many procedures to achieving this very simple effect practically in a multiplayer environment. Quake 3 was designed ONLY as a multiplayer game, after all.
Hell yes.