ZEQ2-Lite is an open-sourced and mod expandable project based on a highly modified ioQuake3 engine foundation and features many true-to-reference DBZ visuals and mechanics.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Kid gohan wip
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Domitjen Author
Domitjen

Hey, they don't ALWAYS need to be shown in a fighting pose don't they:p

Reply Good karma+5 votes
Domo01
Domo01

PEACE!

Reply Good karma Bad karma+4 votes
Zeth Creator
Zeth

What's with all the rim-highlighted, poorly uniform stepped-shaded + diffuse renders lately?

Reply Good karma+7 votes
ArthurD2
ArthurD2

Care to elaborate on poorly uniform stepped shaded? and there is no diffuse in there.

Ink n Paint.
AO.
Rimlight.
Contour shader.

But I guess it's just a matter of taste ;)

and anyway try some less QQ and more jeej thanks for riggin him <_<

Reply Good karma Bad karma+3 votes
Zeth Creator
Zeth

Your stepped shading is using a uniform step-band rather than per-submesh color matching. Each region should use it's own unique stepping band to properly reflect natural stepped lighting.

As far as my comment goes, your ambient occlusion pass is a form of indirect diffuse that gives soft/fuzzy shadows that clash greatly with the hard contrast of the anime-stylized presentation that exists otherwise.

Taste/Preference/Opinion has no place in my original comments (nor here). I'm merely breaking down the science of the matter and each rendering technology's coherent and abstract use.

Furthermore, this is an old version of the model that was already rigged previously.

Reply Good karma+1 vote
MalekTaktak
MalekTaktak

Indeed, is that the same effect on the boots and the hair or its apart of the texture ?
Great model, by the way. :)

Reply Good karma Bad karma+2 votes
blackdragonstory
blackdragonstory

Great work but I have a questions is this only a plane?
You are making models really fast good job...maybe some tutorial would be great...if you have time...:)

Reply Good karma Bad karma+1 vote
nielsmillikan
nielsmillikan

Even I hate the rim lighting part. Just doesn't go with zeq2lite style at all. :S

Reply Good karma Bad karma+3 votes
MalekTaktak
MalekTaktak

This isnt really kid gohan, Its gohan before he trained in the hyperbolic time chamber, between frieza and cell saga, Kid gohan is much smaller.

Reply Good karma Bad karma0 votes
pikachu10
pikachu10

but technically he's still a kid.

Reply Good karma Bad karma+3 votes
DaFeLa
DaFeLa

modelled by Blaze

textured by Darklink^^

Reply Good karma Bad karma+1 vote
Dark_Star_
Dark_Star_

Its over 9000!
:P

Reply Good karma Bad karma+2 votes
Acaryus
Acaryus

hah nice. :)

Reply Good karma Bad karma0 votes
TRL
TRL

I kinda agree with Zeth here, no additional shaders or lighting is needed to show off the quality of these models. Besides that's not how they are going to look ingame anyway.

Reply Good karma Bad karma+3 votes
tomaspesce
tomaspesce

i think you have to render al players in the same motor same ilumination, etc. but it is grate!

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Kid gohan wip