Zeltima Ulda is a game of platforming, adventuring, and skillful combat. Freely explore the non-linear world and discover your own path through the game. Engage in combat in which blocking, dodging, and correctly timing attacks matters. Find hidden villages, explore forgotten fortresses, and learn secrets from townsfolk. The world in Zeltima Ulda is dangerous and will require skill to master. It will be difficult, but you will succeed. You must.

Image RSS Feed Latest Screens
Zeltima Ulda Zeltima Ulda Zeltima Ulda
Blog RSS Feed Report abuse Latest News: Zeltima Ulda - Core Combat Overview

0 comments by Squibbons on Mar 13th, 2014

One of the key elements to Zeltima Ulda is it's skill based combat system. Designed around games like Zelda II and Dark Souls, the core concept is simple, allow for an extremely skilled player to be able to actively fight every enemy in the game without taking damage.

One of the tenants of the game's design is that all enemy attacks can be dodged or blocked and have some form of foreshadowing or pattern, giving the player who is paying attention time to react accordingly.

Basic combat for the player involves blocking and attacking. Attacking and blocking are always done at the same height, so if the player is blocking high, they will attack high, and if they are blocking low, they will attack low. A simple concept that is easy to learn but can be difficult to master when facing aggressive and intelligent AI.

While Zeltima Ulda is intended to be a difficult game of skill, there will be a curve, and all new features and enemies will be introduced to the player in a clear manner. Enemies will start off simple, and each new attack type and style will be introduced one at a time, allowing the player a chance to learn the skills required to tackle the more difficult AI found in the harder areas of the game.

The enemy combat styles in the game will evolve over time. Early on some enemies may only attack high or low, or may not move much, while later ones will be able to block and attack at separate heights while hurling projectiles, countering the player's actions, and even possibly learning from it's successes and mistakes when fighting the player. Yes, one of the goals of the game is to test AI that learns how to exploit the player's weaknesses and/or strengths, but that is for another article.

It is not only AI that improves and gets stronger further into the game though. As the game goes on, players will learn new attack styles and moves. Other forms of attacking and blocking are being tested, such as the ability to block/attack upwards for any downward falling projectiles. The goal for all of these will be to make sure the controls feel intuitive and responsive, and that the player isn't accidentally entering blocking/attacking stances they didn't intend to.

In Zeltima Ulda when the player takes damage or dies while fighting, they should feel as if they were the one to make the mistake, and that they can get better and conquer the challenge.

Media RSS Feed Latest Video
Post comment Comments
JawaKnight Mar 13 2014, 4:05am says:

So by the name, I'm gonna assume that this is inspired by Zelda 2 and possibly Ultima. Sounds good to me!

+1 vote     reply to comment
Squibbons Creator
Squibbons Mar 14 2014, 1:01am replied:

I grew up on both series and loved both series. =)

+1 vote   reply to comment
lasec2 Mar 13 2014, 3:20am says:

Hey, when is this coming out?

+1 vote     reply to comment
Squibbons Creator
Squibbons Mar 14 2014, 1:03am replied:

No date set yet. It's been in production for less than a month currently. Progress is very fast so far though.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Zeltima Ulda
Windows, Mac, Linux
Developed By
Send Message
Official Page
Release Date
Game Watch
Track this game
Single Player

Latest tweets from @squibbons

Depth sorting now done. Was really bothering me that everyone was drawing on top of each other all weirdly.

8hours 55mins ago

PartySim does not attempt to simulate fashion. T.co

9hours 27mins ago

This bug was an issue with me incorrectly referencing a vec3 without using my vec3 object pool during the move code. Fixed!

11hours 32mins ago

Bug #2 down. Woo! Now I can have 500+ AI running around. I'll never need that many, but still! T.co

11hours 33mins ago

It was a nasty memory leak I introduced when I was attempting something with vbo's, got distracted and never went back and finalized it.

12hours 28mins ago

Finally, FINALLY nailed a bug that has been plaguing me for months on various projects. Turns out I did some hacky and forgot about it.

12hours 29mins ago

3 firetrucks visible from my living room. Several more when I walk downstairs. T.co

Dec 27 2014, 2:29am

Something's going down in the building next to us. So many firetrucks, they go around the block both ways, so not really sure how many.

Dec 27 2014, 2:23am

Christian kids next door woke me up early with their Christmas reveling. I won't humbug, I'll just go to a different room. =)

Dec 25 2014, 11:57am

Character random generation ready to go. That was quick. T.co

Dec 24 2014, 11:15pm

Embed Buttons

Promote Zeltima Ulda on your homepage or blog by selecting a button and using the embed code provided (more).

Zeltima Ulda
Zeltima Ulda
10,182 of 26,489
Last Update
9 months ago
3 members