Zandronum is a free open-source advanced multiplayer sourceport capable of running various games such as Doom, Doom II, Final Doom, Heretic, Hexen, and as well as others online. It originated from Skulltag, which was based on ZDoom and its counterpart, GZDoom.
A addon for Brutal Doom that replaces it's weapons with Beautiful Dooms, still keeps that Doom feel and makes those who are accustomed to Brutal Doom happy. This is a port of what I think is Brutal Dooms cousin from being GZDoom only to being Zandronum compatible, it has all it's default features from it's GZDoom version, Multiplayer also works rather well. I did this conversion to get myself situated with what is compatible with Zandronum and what isn't since I can't find anything anywhere that tells what version of ZDoom it uses.
UPDATE 2: Since May 21, 2013 I have made this only work when loaded after Brutal Doom, since then Brutal Doom is now a requirement for this mod
UPDATE: Since the old system of Beautiful doom was super strict I have now made it basically a addon for Brutal Doom that replaces it's weapons with Beautiful Dooms, still keeps that Doom feel and makes those who are accustomed to Brutal Doom happy
Another mod which should enhance Doom. Actually, there're many such mods,
but I decided to pay more attention to moments which are often forgotten:
smooth weapon animation, new sounds, etc. I slightly enhanced weapons,
but I tried to follow the idea "still Doomy, just better".
WEAPONS reworked vanilla weapons: they have smooth animation, new sounds, new graphics for Plasmagun and Chainsaw, empty casings, smoke, enhanced bulletpuffs with ricochet and four slight modifications:
1. Fist doesn't alert enemies.
2. Pistol firerate is faster (1 shot per 12 tics instead of 14 tics).
3. SuperShotgun makes dual shot with primary attack and single shot
with secondary attack (if one barrel is empty, primary attack reloads it).
4. Chaingun has an alternative attack with twice as fast firespeed, but it
requires spinning at first and cooling after.
There some other enhancing effects. In addition ammo is replaced to add new
Player is also changed: he's higher (normally in Doom the player is too small).
Berserk replacement is included, because it's necessary for the new Fist.
This wad also contains enhanced blood.
Jekyll Grim Payne aka zer0 - Creator
Enjay - for new switches and splashes, advice about footsteps and about sound bugs;
WildWeasel - for cool ww-diaz.wad, better variant of footsteps and ricochet sprite;
Nash - for nice blood decals and gibs' sprites(Nashgore rocks!);
perkristian - for Smooth Weapon Animation mod, some sprites from which I used for the latest version of the mod;
alando1 - for some of the additional death sprites.
Xtife - suggestions about texture animation.
BurningCadavre - lots of useful bug reports.
Fixed no pain sound with marines
Added some of Brutal Dooms deaths (Plasma Death, Fire Death, XDeath)
Added the blood that shows on the screen when taking damage
Fixed most of the monsters projectiles to how it was in Beautiful Doom
Zombieman fixed to have a pistol instead of a rifle like he was in Beautiful Doom
SSG no longer reloads when out of ammo
Most monster tracers now use the EnBulletPuff instead of Brutal Dooms bullet puff
Fixed the Chaingun and Rocket Launcher pickup sprites being Brutal Dooms