NEWS: Zafehouse: Diaries is out now.

Zafehouse: Diaries is a tactical game of survival, planning, resource management and problem-solving. Manage your survivors’ needs, prejudices and motivations and you might stay around long enough to be rescued.

Tell your story
A unique, diary-based interface records your actions, reveals the state of the world and provides hints and clues to help you.

Pick your battles
A sophisticated combat engine models all battles in the game, from a zombie slipping in through a bathroom window, to a swarm flooding into the hospital you thought was secure.

Know your survivors
Survivors have unique personalities and skills – use them wisely and the group will work efficiently. Left idle, they’ll explore, socialise, play games and tinker.

Relationships matter
Make sure you check in on your survivors and see how they’re getting along. Poor relationships mean they won’t work well together, and may even end up fighting.

Add yourself and friends to the game and create mods using C#.

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Blog RSS Feed Post news Report abuse Latest News: Live Zafehouse: Diaries stats reveal failed amputations, zombies killed and more

2 comments by ScrewflyStudios on Jul 23rd, 2013

You may have spent a few dark and lonely nights in Zafehouse: Diaries, desperately trying to keep your band of dishevelled survivors alive against the odds. Until now, it's been hard to know just how well you might be doing, in comparison to other players.

That's a lot of dead zombies!

So, we've just put the finishing touches on Bodycount, a "dynamic" infographic that shows a number of interesting stats collected over a sliding seven-day period including:

• Zombies killed
• Rumours spread
• Failed amputations
• Average hours lasted in No Survivors
• And a bunch more!

It also shows the lifetime percentages for a number of dilemma decisions. Curious as to how many people have fought the super zombie? Or locked a survivor away in a room full of zombies? Well, now you can find out.

The page updates once per hour, at which stage it will randomly select four dilemma percentages to show, so, make sure to pay it a few visits to see all the stats!

People really like trolleys.

Zafehouse: Diaries is a complex game, but that complexity might not be immediately apparent from looking at screenshots or videos. With Bodycount, we hope to show off the many, many cogs turning under the hood of the simulation.

Yes, there's more to it than just shooting zombies! Survivors live, die and get along based on the player's decisions, but there are some difficult, moral choices that must be made if you want to survive and a great deal of them won't leave you with a warm, fuzzy feeling.

We'll continue to add or change the statistics shown over time, but for now, it should give you some insight into how others are braving the unrelenting deadliness that is Zafehouse: Diaries.

Click here to visit Bodycount now!


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Zafehouse: Diaries - Demo

Zafehouse: Diaries - Demo

Nov 22, 2012 Demo 0 comments

This is the demo version of Zafehouse: Diaries. Its stability and performance may not reflect the full version. If you notice any issues, please let us...

Zafehouse: Diaries - Demo

Zafehouse: Diaries - Demo

Sep 26, 2012 Demo 0 comments

This is the demo version of Zafehouse: Diaries. Its stability and performance may not reflect the full version. If you notice any issues, please let us...

Post comment Comments  (90 - 100 of 129)
Gwaryn Oct 22 2012 says:

loved the demo, but i cant push myself to spending the best part of £10 on this :( sorry guys, the price tag is just to high for me...

0 votes     reply to comment
ScrewflyStudios Creator
ScrewflyStudios Oct 22 2012 replied:

No worries Gwaryn. We're currently working on several meaty content patches, which might be enough to entice you in the future. :)

+3 votes   reply to comment
Gwaryn Oct 24 2012 replied:

I like the sound of that, will keep my eyes open :)

+1 vote     reply to comment
Gwaryn Oct 25 2012 replied:

gone and taken the dive, let me compliment your attitude screwfly studios, it is refreshing to take a positive aproach to the price instead of taking the **** aproach that so many others do. :) will recommend highly to friends and you have my greenlight vote.

+2 votes     reply to comment
ScrewflyStudios Creator
ScrewflyStudios Oct 25 2012 replied:

Thanks Gwaryn! :)

+2 votes   reply to comment
fudun Oct 16 2012 says:

Love the game, but please fix the bug where you suddenly can't click on houses anymore... takes forever to restart all the time.

Also, a quite deadly bug is the one where you can click wherever you want, and every click will trigger the clock... :')

And.. why does the game have to end so soon? There should be an option to stand and fight.

+3 votes     reply to comment
ScrewflyStudios Creator
ScrewflyStudios Oct 16 2012 replied:

Hello fudun,

We have plans for new game modes in upcoming patches. We're working as quickly as we can. :)

We haven't had any other reports regarding the bugs you mentioned, so it might be something to do with you specific configuration.

Are you able to create a DxDiag report and send it to

+2 votes   reply to comment
MisterGreen Oct 16 2012 says:

were do you download the demo from D:

+2 votes     reply to comment
ScrewflyStudios Creator
ScrewflyStudios Oct 16 2012 replied:

Hey there - you can grab the demo here:

+2 votes   reply to comment
Rikkano Oct 15 2012 says:

Hey! I'd just like to say I feel people are wrong to label your game as primitive and flash-like. I think it is quite sophisticated and elegant, managing to both have an expansive and non-random engine, all the while keeping the information representation easy and accessible. The accessibility of the game were one of the first things to surprise me when trying the demo. It takes a lot of design consideration to create a non-random and still intresting system, while still conveying only the nessecary information to the player. Games I'd consider primite are stuff way to heavy on output-randomness, something that drowns the players in tons of trivial information or something that tries to hide the lack of intresting gameplay by shoving tons of content down their throat.

So keep on making awesome and elegant games.

+7 votes     reply to comment
JTTT Oct 13 2012 says:

Played the demo and it was ok and i like the game but the price is just too much for a game like this :/

0 votes     reply to comment
Ezeekiel349 Oct 7 2012 says:

Game needs some balancing and reworking of a couple mechanics. Overall cool idea thats well executed. Also needs a tutorial.

+4 votes     reply to comment
ScrewflyStudios Creator
ScrewflyStudios Oct 8 2012 replied:

Thanks for the feedback Ezeekiel349.

If it helps, the game's manual can be found here:

Also, you can press F1 to toggle a help screen in most areas of the game. That said, I do agree about a proper tutorial.

+2 votes   reply to comment
NovusZ Oct 7 2012 buried:


so the whole time you look in a note book and make tough decisions? this should be a free game.

-10 votes     reply to comment
Jackman2334 Oct 19 2012 replied:

I see where you're coming from Novus, though the game CAN be like that, it's still very interesting and quite fun, immersive and lets you have fun! It really depends on what kinds of games you like and if they make you feel good about what you've done, bad or just don't care. Take the walking dead for example. No matter what you do, there will always be consequences for that.

+2 votes     reply to comment
Byowulf Oct 15 2012 replied:

It depends on whatever tickles your fancy. I love a good concept and storyline (in this principal, you make the storyline.) It's a welcome sanctuary, away from the high-graphics, non-story games that are being mass produced on the assembly line, these days.

+2 votes     reply to comment
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Zafehouse: Diaries
Screwfly Studios
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Released 2012
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Highest Rated (9 agree) 7/10

a bit expensive for what it is, good indy small game

Oct 6 2012 by viandox2000

Turn Based Strategy
Single Player
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