"Z Warrior Chronicles" is an independent project being worked on by Xatoku based off of the popular Dragonball Z franchise by Akira Toriyama. This project has been going since early April 2011, and has gone through many revisions along the way, but the story elements are now being worked on and progress is booming. The aim of this project is to emulate the Dragonball Z world in an Action/RPG type scenario,and tell the story of the Z Fighters as best it can. The gameplay is best described as a combination of Legacy of Goku 2 & Dragonball Z Sagas on the GBA & PS2 respectively, along with a ton of Anime inspired gameplay elements as well. Production is naturally at a slow but steady pace due to the development team being only me, but I've invested all of my free time into this project and have no intention on stopping any time soon.

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Journal #21: Hiatus
Z Warrior Chronicles

Journal #21: Hiatus

Jan 11, 2013 Z Warrior Chronicles 8 comments

Production on ZWC is going to be taking a temporary halt while I sort some things out.

Journal #20: All Caught Up
Z Warrior Chronicles

Journal #20: All Caught Up

Oct 30, 2012 Z Warrior Chronicles 6 comments

Z Warrior Chronicles is back up to speed with it's new revision.

Journal #19: Graphics & Multiplayer
Z Warrior Chronicles

Journal #19: Graphics & Multiplayer

Oct 7, 2012 Z Warrior Chronicles 10 comments

Yo! Goku here, with another update for the ultimate DRAGON BALL Z Game, Z WARRIOR CHRONICLES!

Journal #18: Unity Tutorials
Z Warrior Chronicles

Journal #18: Unity Tutorials

Sep 5, 2012 Z Warrior Chronicles 0 comments

For the people asking about which programs I use and how to make games within Unity, here's a tutorial!

Journal #17: Cut-Scenes
Z Warrior Chronicles

Journal #17: Cut-Scenes

Jul 31, 2012 Z Warrior Chronicles 5 comments

Glad mostly everyone enjoyed the new cut-scene system. This week I'll be talking about how I plan on evolving it and getting around the different story...

Journal #16: Saving Implemented
Z Warrior Chronicles

Journal #16: Saving Implemented

Jul 19, 2012 Z Warrior Chronicles 5 comments

Finally got the Xml files working properly so we can have individual character stats and more!

Journal #15: AI
Z Warrior Chronicles

Journal #15: AI

Jul 8, 2012 Z Warrior Chronicles 3 comments

Finally got some real AIs going. New scripting system allows for more efficient character creation. Almost at the story.

Journal #14: Back to Basics
Z Warrior Chronicles

Journal #14: Back to Basics

Jun 3, 2012 Z Warrior Chronicles 2 comments

This week I revive the combat from early ZWC, yay!

Journal #13: Speeding Things Up
Z Warrior Chronicles

Journal #13: Speeding Things Up

May 25, 2012 Z Warrior Chronicles 2 comments

Did some quick remodels, and Goku's House is finally mapped out.

Journal #12: Destruction
Z Warrior Chronicles

Journal #12: Destruction

Apr 29, 2012 Z Warrior Chronicles 8 comments

ZWC finally has some legitimate object destruction added to it. I'll go over it more in the update, but for now it's really something worth seeing for...

Journal #11: Starting the Story
Z Warrior Chronicles

Journal #11: Starting the Story

Apr 18, 2012 Z Warrior Chronicles 4 comments

This week will just cover some basic development plans, and some community plans -- sort of -- as well!

Journal #10: Piccolo Released!
Z Warrior Chronicles

Journal #10: Piccolo Released!

Apr 10, 2012 Z Warrior Chronicles 5 comments

Here's a quick update showcasing the new and improved Piccolo!

Journal #9: Quick Release
Z Warrior Chronicles

Journal #9: Quick Release

Mar 14, 2012 Z Warrior Chronicles 22 comments

Here's another release to hold you guys over. There will be a few more updates after this until the proper release, but this is what I have so far.

Journal #8: Development Updates
Z Warrior Chronicles

Journal #8: Development Updates

Mar 4, 2012 Z Warrior Chronicles 6 comments

This weeks Journal will just go over some of the things that I've been working on for the last week.

Journal #7: Super-Mega-Death Inspiration Overflow
Z Warrior Chronicles

Journal #7: Super-Mega-Death Inspiration Overflow

Feb 25, 2012 Z Warrior Chronicles 4 comments

I'm going to type for an hour or two and see where I get.

Journal #6: Holdover Release
Z Warrior Chronicles

Journal #6: Holdover Release

Feb 22, 2012 Z Warrior Chronicles 14 comments

Going to toss out a small demo for the people having downloading problems.

Journal #5: Brainstorming Out Loud
Z Warrior Chronicles

Journal #5: Brainstorming Out Loud

Feb 11, 2012 Z Warrior Chronicles 3 comments

This week's journal will cover some of the steps I'll be taking to continue development.

Journal #4: Boundaries
Z Warrior Chronicles

Journal #4: Boundaries

Feb 4, 2012 Z Warrior Chronicles 6 comments

The project almost died this week but now we're back in action!

Journal #3: Inspiration
Z Warrior Chronicles

Journal #3: Inspiration

Jan 27, 2012 Z Warrior Chronicles 3 comments

I apologize for the mess of a download I uploaded in the 'Speed Melee' video. It was hardly an update, so if you experienced any glitches in it then I...

Journal #2: Teams
Z Warrior Chronicles

Journal #2: Teams

Jan 20, 2012 Z Warrior Chronicles 6 comments

I'm going to start doing journals once every Friday now. Nothing like some good development talk, right?

Journal #1: Hey There.
Z Warrior Chronicles

Journal #1: Hey There.

Jan 15, 2012 Z Warrior Chronicles 3 comments

I just realized I had never officially introduced myself here. I expected just the people from ZEQ2-Lite to be watching, but since I've left those forums...

Bug-Fix/Tweaks Release
Z Warrior Chronicles

Bug-Fix/Tweaks Release

Dec 4, 2011 Z Warrior Chronicles 0 comments

Consider this the "cleaned up" version of PA 1.1.2.

RELEASE / BUG LIST
Z Warrior Chronicles

RELEASE / BUG LIST

Oct 7, 2011 Z Warrior Chronicles 2 comments

Here's a list of bugs people have reported. I'll get to each of them eventually and once everything is done, I'll move onto the next stage of the story...

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Z Warrior Chronicles
Platform
Windows
Developer
Xatoku Productions
Engine
Unity
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Release Date
TBD
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