"Z Warrior Chronicles" is an independent project being worked on by Xatoku based off of the popular Dragonball Z franchise by Akira Toriyama. This project has been going since early April 2011, and has gone through many revisions along the way, but the story elements are now being worked on and progress is booming. The aim of this project is to emulate the Dragonball Z world in an Action/RPG type scenario,and tell the story of the Z Fighters as best it can. The gameplay is best described as a combination of Legacy of Goku 2 & Dragonball Z Sagas on the GBA & PS2 respectively, along with a ton of Anime inspired gameplay elements as well. Production is naturally at a slow but steady pace due to the development team being only me, but I've invested all of my free time into this project and have no intention on stopping any time soon.

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Report RSS Early Piccolo - Weighted (Toony) (view original)
Early Piccolo - Weighted (Toony)
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xPearse
xPearse - - 2,462 comments

Yea it looks good but the cel-shading look odd around the face.

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Zielan
Zielan - - 468 comments

It's the "Ink&Paint" 3dsmax material's outlines that make it look weird.

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Kiurimaru
Kiurimaru - - 54 comments

you keep doing the characters over and over again whats wrong with you start the story already

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JordyJS Author
JordyJS - - 271 comments

In order to properly start the story and do it as fast as possible, I have to develop some sort of a structure for me to model/animate as fast as I can.

Goku was unfinished, and when in cut-scenes the characters did not look good together. They were independent in their creation with no general style linking them together.

With a new modeling structure developed, not only have I reduced the Goku & Piccolo models poly count by around 2000 each, I did them both within two days.

Now I will move onto using bipeds instead of bones so that the animations can be crossed over between characters, again speeding up my development time. Too many projects have been just scrambled ideas mashed together in an attempt to create foolish kiddies' "dream games," with no structure at all in their creation.

I could rush it if I wanted to though. Skip the bug-testing, skip developing a style I can represent myself with. But what do we get in the end? First off, that many convoluted ideas will hardly meet a worthy end. Secondly, if it does meet it's end, it will be a bug infested game with unlinked systems and no sense of unity in it's style or artistic integrity. If it takes me extra time in an attempt to make something worth playing - by myself, don't forget that - then I'd say it's more than worth it.

If you don't like it, go play ESF. I think that's more what you're looking for.

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Kiurimaru
Kiurimaru - - 54 comments

i see what your saying again ui understand good idea though still dont know y u kicked me from the server

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Guest - - 689,427 comments

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Description

I'm giving this new "toony" style a shot, oppose to the more adult-like anime style I had before. It was inspire by Super DBZ, but I mainly like it because of the darker tones and more attractable characters. Gonna fix Goku up like this too, so tell me what you think!

EDIT: Noticed a few texture errors, and I'll snag them later :D.